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Marcos

WIP in WIP, post your level screenshots!

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@blackdog awp maps may vary, most of them are quite flat and the line of sight is right from the spawn point, which  is frustrating sometimes. Also they have a lot of walls and crates. Although symmetrical, this one i wanted to be as natural as possible, in the source engine's limits. 

Edited by Serialmapper

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@Serialmapper yeah I get it, I don’t mean you need spawn visibility, but I feel there should be a “long” immediately available with some more space, could be a long beach with maybe a shipwreck to provide some cover middle ground. I’m not suggesting adding crates as I have the same complaint as you on that, but strongly feel there should be a hut/bungalow at the top just to give a sense of purpose to the map, and most importantly makes it easier to refer to “left/right side” of the map.

Anyway just my two cents 

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5 hours ago, Roald said:

@Samir rather post one or two screenshots in here, my finger hurts scrolling down 🤣 

You have a own seperate topic of your map where you post exactly the same stuff.. 

Oopss 😁

 

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Yeah abit with the tower. But the overall shape of the building is pretty odd. Also I never seen a old structure like this with a vent system.. if you want a route like that, better think of something thats more fitting and realistic. Use some real life references to get the shapes of the church right. 

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