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WIP in WIP, post your level screenshots!


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WIP for my Portal 2 mod.

A small thing a made for tf2.

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Well I felt like taking a break from my map (Retail) to work on a little side project, so this is what I put together last night. The CT-Spawn for my next map: Reich (It's a German word, pronounced as "Like" but replace the L with an R). Set during the hypothetical 4'th German Reich. For this I only used custom (And shiny) textures on the brushes. And the flag is my own little artistic rendition of what the 4'th Reich flag may look like (The colors of the flag are from the shortly used Post-War German flag).

20181212115514_1.jpg

20181212115548_1.jpg

And this is the 4'th Reich German flag design.

20181212115557_1.jpg

reich_4th_reich_flag.png

Edited by I ♡ The 1950's
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21 hours ago, Serialmapper said:

i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks 😋

(no freaking crates !)

Looks great!

For am AWP map it doesn’t seem to offer a very quick line of sight, which is kinda the staple for these? I kinda feel it needs a man-made structure like a hut or something.

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@blackdog awp maps may vary, most of them are quite flat and the line of sight is right from the spawn point, which  is frustrating sometimes. Also they have a lot of walls and crates. Although symmetrical, this one i wanted to be as natural as possible, in the source engine's limits. 

Edited by Serialmapper
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@Serialmapper yeah I get it, I don’t mean you need spawn visibility, but I feel there should be a “long” immediately available with some more space, could be a long beach with maybe a shipwreck to provide some cover middle ground. I’m not suggesting adding crates as I have the same complaint as you on that, but strongly feel there should be a hut/bungalow at the top just to give a sense of purpose to the map, and most importantly makes it easier to refer to “left/right side” of the map.

Anyway just my two cents 

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