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On 6/16/2018 at 10:29 PM, GrillusRetardus said:

An update for my de_tides remake.
I've been mostly focusing on making models thumb.jpg.5052864cd1938de9648f3d73d3dcccd2.jpg20180615153457_1.jpg.b0f6c72339098f483e6170f99db1a634.jpg20180615153214_1.jpg.7348ec17cf9c8a4a1a4764cce37fef5d.jpg20180615153059_1.jpg.b18207e559b5cff21851df52f5c64da6.jpg20180615153424_1.jpg.a978e8dedd523fead968bb43dca1dbff.jpg20180615153311_1.jpg.55de16af2b09390f99fb56190fb47b95.jpg

snappers, u made tides for cs:s? man, we've played that map to the bones on the UA server, good stuff!

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Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.

The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.







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3 hours ago, Klems said:

Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/

If not I can definitely see that map working for this theme. Might be something to consider :)

Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar.


I see a resurgence of HL2 stuff here recently, which is cool.

On that note, have more HL2 stuff.




Map is done, mod will be released in a few days!

The challenge seems interesting. I'm struggling with the final battle. I want to build a scripted death, but every sketch I make doesn't fit with the theme. It's not supposed to be like Ravenholm, where there are traps in convenient places.

The idea of killing it with its on laser seems nice. I plan to give the enemy a weakness to fire and iron, so the player can defend himself, and not just play a walking simulator with jumpscares. 

But I am sure as hell that I want it to die burning in the end. 


About your map, I liked the environment of the sewer in the second screenshot. Natural light is always the nicest. 

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I've been working on refining the details for my game, The Cinema Rosa.

Here's a cover mock-up I've been working on for a little while:


It's a puzzle/exploration game.

We've just got on Kickstarter, so you can take a look here: https://www.kickstarter.com/projects/1273762308/the-cinema-rosa-new-puzzle-game-by-atreyu-games

Edited by dewdle
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