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Marcos

WIP in WIP, post your level screenshots!

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Sooooooooo damn good to be back in the editor after the holidays x]

Bit of background on this piece:

I've always wanted to make a level that utilizes verticality in a setting such as a clock tower or something, but decided to go with a space station instead. Players, trapped within the space station will need to escape by ascending an assembly station and powering-up this large mech in the center of the area. Each time a different piece of the mech/robot is powered, it will move and reveal a new path either by force (ex. punching holes in the wall and opening a new pathway) or by moving a limb to create a bridge to a previously unreachable area. 

Goal for this piece is to further develop my design skills in providing good player feedback, vertical level design, and practice building for "over-the-shoulder" shooter games and genres. 

 

Shenanigans4.jpg

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Shenanigans9.jpg

Shenanigans10.jpg

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1 hour ago, Corvus said:

I can barely see anything add some light to the scene. :)

But it's gotta be mysterious, haha.

I also really need to work on my lighting skills x_x I always save it for last which sucks when so many projects get abandoned :/ Definitely something I'll be working on with this.

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Looks really cool but the bounce is really out of control! If you tone it down and exaggerate it in a few small pockets where it makes sense, it should make it stand out much more. Gotta use some contrast to reinforce some ideas!

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