blackdog Posted November 28, 2017 Report Posted November 28, 2017 On 26/11/2017 at 5:03 PM, leplubodeslapin said: I'm working on a map for the last "Ville" of the year, for the RTSL mapping contest 2017. It will end in 15 days, so hopefully i'll show my result when i'm done What themes did you (or the random generator ) choose? leplubodeslapin 1 Quote
Beck Posted November 28, 2017 Report Posted November 28, 2017 11 hours ago, Corvus said: Some update on the scene. Still haven't figured a good lighting scenario. The scene is looking really nice but I don't like the lens flares from the candles. Feels off to me and I don't feel candles produce enough light to give off lens flares. I'm no lighting artist though, just saying! I guess it comes down to when the scene is set? I can see what look like some fairy lights, so I'm guessing it's present day at least? Perhaps you can use some wall sconces to give off more light if that's what you want? leplubodeslapin 1 Quote
leplubodeslapin Posted November 28, 2017 Report Posted November 28, 2017 I agree with the lens flare, something more like a large but soft glow might be more appropriate, maybe ? Maybe the fact that every texture is quite dark doesn't help with your lighting either. You could use some vertical medieval flags like this for example : Not with dark colors but composed of white fabric + gold colors maybe ? @blackdog My main themes are trap, bridge and chasm. But there's also a little bit of backtracking and teleport (but no one will notice). I did some playtests yesterday and i feel like shit, it's way too short and yet there are tons of issues i need to fix. Oh and, i haven't really started detailing much yet ... (2 weeks left ...) That's what I call a challenge Squad and Beck 2 Quote
Corvus Posted November 28, 2017 Report Posted November 28, 2017 Thanks for the feedback guys. Ill see what i can do. Quote
Serialmapper Posted December 2, 2017 Report Posted December 2, 2017 (edited) I am updating an old map of mine, de_alexandra, from the old "dust" theme it had to the new one. Edited December 2, 2017 by Serialmapper WAve, leplubodeslapin, jd40 and 5 others 8 Quote
LiVl Posted December 2, 2017 Report Posted December 2, 2017 Hello friends! For the upcoming big media update Episode 17, we released a small teaser trailer. Your opinion is important to us! Subscribe. Thanks. Episode 17 - Teaser trailerhttps://vk.com/episode17http://www.moddb.com/mods/episode-17 WAve, ItzOmega, Serialmapper and 2 others 4 1 Quote
StormCatcher.77 Posted December 2, 2017 Report Posted December 2, 2017 I recently start a map in the project "The Joy of Mapping 5 - Winter Weekend" First shots (GZDoom): Spoiler Deathy and Klems 2 Quote
MadsenFK Posted December 3, 2017 Report Posted December 3, 2017 (edited) Decided I wanted to share some early progress, that I've made on my map DE_WOODS for CS:GO this weekend. *There's a lot of repetition in the textures right now, I'm aware of that Please leave any feedback on the visuals, if you have any Edited December 3, 2017 by MadsenFK Deathy and gav 2 Quote
Corvus Posted December 9, 2017 Report Posted December 9, 2017 (edited) Finally got an inspiration to start working on another scene. Wanna hear your opinions Edited December 10, 2017 by Corvus Radix, Plat, Eric_Chocholacek and 27 others 25 5 Quote
ItzOmega Posted December 9, 2017 Report Posted December 9, 2017 5 hours ago, Corvus said: Finally got an inspiration to make another scene. Wanna hear your opinions It looks really nice. What game engine is that? Quote
Guest Posted December 9, 2017 Report Posted December 9, 2017 9 hours ago, Corvus said: Finally got an inspiration to make another scene. Wanna hear your opinions That looks awesome Corvus! Reminds me of a bf4 map, I forget the name. Maybe you could experiment with the skybox/lighting closer to sunrise, just to get some more color in there? Quote
Plat Posted December 10, 2017 Report Posted December 10, 2017 5 hours ago, nikkoship said: That looks awesome Corvus! Reminds me of a bf4 map, I forget the name. Maybe you could experiment with the skybox/lighting closer to sunrise, just to get some more color in there? Operation Whiteout? Loved that map. Kinda looks like a cross between that map and Overwatch's Volskaya Industries. Corvus 1 Quote
SourceSkyBoxer Posted December 10, 2017 Report Posted December 10, 2017 Hello nice wip screenshots Quote
Minos Posted December 11, 2017 Report Posted December 11, 2017 Looks fucking cool Corvus! The motion/shape on the snow flakes could probably be exaggerated a bit to make it a bit more dramatic Corvus 1 Quote
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