blackdog Posted November 16, 2017 Report Posted November 16, 2017 (edited) I own both Soma and Outlast but haven’t got round to play them, but I find the genre very intriguing. If you’re flying solo I don’t see how you could do differently in terms of content creation. Looking forward to a video! And if you want the game tested feel free to contact me @Eric_Chocholacek Edited November 16, 2017 by blackdog Eric_Chocholacek 1 Quote
Eric_Chocholacek Posted November 16, 2017 Report Posted November 16, 2017 (edited) @blackdog You should definitely check them out! SOMA is a mindboggling trip, haha, and I really love the chase sequences in Outlast 2, there's always the feeling that the enemies are right at your heels, especially when they force you to crawl through tight areas. Thanks for the playtest offer! Will certainly reach out once I feel the game is in a testable state. :] Edited November 16, 2017 by Eric_Chocholacek blackdog 1 Quote
blackdog Posted November 18, 2017 Report Posted November 18, 2017 (edited) On 29/10/2017 at 11:29 AM, Klems said: I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/ The theme of the contest was teleportation. My map is called The Crab. Congrats for winning this issue! Edited November 18, 2017 by blackdog El Moroes, Klems, CWardee and 1 other 4 Quote
Warby Posted November 25, 2017 Report Posted November 25, 2017 I have been working on a small Aliens based unreal tournament 1v1 map and its almost complete i would like to send out an alpha version of the map first though just to make sure everything is working properly but I really cant wrap my head around unreal's build process / content submission system or even epics forum for that matter. more screenshots here: https://www.artstation.com/warby And *Drummroll* here is the download link to the pak file: ----------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------https://www.dropbox.com/s/m0ma592v6s...sHope.zip?dl=1 ----------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------- Some videos of Gameplay: ...and development progress: Radu, ShockaPop, Eric_Chocholacek and 17 others 17 3 Quote
knj Posted November 26, 2017 Report Posted November 26, 2017 (edited) I feel like it's been eternity since my last post here. I had fun with lighting in UE4, not final shots. I'm not entirely happy about it, a specially the "dawn" light. Still would be great to hear what do you think guys ! Edited November 26, 2017 by knj leplubodeslapin, CWardee, Vilham and 6 others 9 Quote
FMPONE Posted November 26, 2017 Report Posted November 26, 2017 1 hour ago, knj said: I feel like it's been eternity since my last post here. I had fun with lighting in UE4, not final shots. I'm not entirely happy about it, a specially the "dawn" light. Still would be great to hear what do you think guys ! This looks awesome! IMO, they are both a bit too saturated, sunlight is more white than that, but the first one is much closer to the mark Warby and knj 2 Quote
knj Posted November 26, 2017 Report Posted November 26, 2017 Thx FMPONE!. I totally agree. I wanted to push it more a lil bit, to be more interesting that regular real life sunlight Thx again, tweaks needed FMPONE 1 Quote
blackdog Posted November 26, 2017 Report Posted November 26, 2017 (edited) @knj depends what you trying to achieve, if is realism what Fmpone said is true; I can say I like more the sunset shot because there’s more dynamic range, I can see more of the outside while the first just seems blown out in terms of exposure. It’s not realistic but if is a stylezed scene I can’t see how you couldn’t tone it a bit down and make it a favourite. I feel it tells more of a story than the cold version, atm makes me think a nuclear bomb just went off ? Edited November 26, 2017 by blackdog Quote
leplubodeslapin Posted November 26, 2017 Report Posted November 26, 2017 I'm working on a map for the last "Ville" of the year, for the RTSL mapping contest 2017. It will end in 15 days, so hopefully i'll show my result when i'm done Fnugz, hgn, Lajron and 4 others 7 Quote
FMPONE Posted November 26, 2017 Report Posted November 26, 2017 3 hours ago, leplubodeslapin said: I'm working on a map for the last "Ville" of the year, for the RTSL mapping contest 2017. It will end in 15 days, so hopefully i'll show my result when i'm done Love your style, so I'm really excited to see what you create in the HL2 universe. leplubodeslapin 1 Quote
Corvus Posted November 27, 2017 Report Posted November 27, 2017 (edited) Some update on the scene. Still haven't figured a good lighting scenario. Edited November 28, 2017 by Corvus Roald, blackdog, GrillusRetardus and 12 others 14 1 Quote
Corvus Posted November 27, 2017 Report Posted November 27, 2017 Just now, SotaPoika said: What engine is it using? Unreal engine. ShockaPop 1 Quote
Eric_Chocholacek Posted November 27, 2017 Report Posted November 27, 2017 51 minutes ago, Corvus said: Still haven't figured a good lighting scenario. I think you're definitely on the right track for lighting. The exterior light coming in from the windows certainly helps brighten things up and add another color to the scene, I'm sure things will look much better once you've got those chandeliers giving off their own light. Could be cool to have a fallen/slightly broken chandelier on the floor to try and brighten up the lower sections of the models. Depends how pristine you're trying to make the environment though, I personally find a bit of destruction provides a good bit of character to the scene. Or at least breaks up the geometric repetition and draws the player's eye. I'm a little confused by your setting, is it supposed to be more medieval? Almost looks like you've got a string of light bulbs on the arch in your second screenshot. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.