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WIP in WIP, post your level screenshots!


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Posted (edited)

@blackdog You should definitely check them out! SOMA is a mindboggling trip, haha, and I really love the chase sequences in Outlast 2, there's always the feeling that the enemies are right at your heels, especially when they force you to crawl through tight areas. 

Thanks for the playtest offer! Will certainly reach out once I feel the game is in a testable state. :]

Edited by Eric_Chocholacek
Posted

I have been working on a small Aliens based unreal tournament 1v1 map and its almost complete i would like to send out an alpha version of the map first though just to make sure everything is working properly but I really cant wrap my head around unreal's build process / content submission system or even epics forum for that matter.

 

soenke-c-warby-seidel-hadleys-hope-01.jp

 

soenke-c-warby-seidel-hadleys-hope-02.jp

 

soenke-c-warby-seidel-hadleys-hope-03.jp

 

more screenshots here: https://www.artstation.com/warby

 

And *Drummroll* here is the download link to the pak file:


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https://www.dropbox.com/s/m0ma592v6s...sHope.zip?dl=1
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Some videos of Gameplay:


...and development progress:

 

Posted
1 hour ago, knj said:

I feel like it's been eternity since my last post here. I had fun with lighting in UE4, not final shots. I'm not entirely happy about it, a specially the "dawn" light. Still would be great to hear what do you think guys :) !
day_light_test_a.jpg.646aa2d10fc462a8b263fdcc446d289d.jpgsun_light_test_b.jpg.d4f6f905646e63042c56d5fffc1b280d.jpg

This looks awesome!

IMO, they are both a bit too saturated, sunlight is more white than that, but the first one is much closer to the mark

Posted (edited)

@knj depends what you trying to achieve, if is realism what Fmpone said is true; I can say I like more the sunset shot because there’s more dynamic range, I can see more of the outside while the first just seems blown out in terms of exposure. It’s not realistic but if is a stylezed scene I can’t see how you couldn’t tone it a bit down and make it a favourite.

I feel it tells more of a story than the cold version, atm makes me think a nuclear bomb just went off ?

Edited by blackdog
Posted
51 minutes ago, Corvus said:

Still haven't figured a good lighting scenario. 

I think you're definitely on the right track for lighting. The exterior light coming in from the windows certainly helps brighten things up and add another color to the scene, I'm sure things will look much better once you've got those chandeliers giving off their own light. Could be cool to have a fallen/slightly broken chandelier on the floor to try and brighten up the lower sections of the models. Depends how pristine you're trying to make the environment though, I personally find a bit of destruction provides a good bit of character to the scene. Or at least breaks up the geometric repetition and draws the player's eye.

I'm a little confused by your setting, is it supposed to be more medieval? Almost looks like you've got a string of light bulbs on the arch in your second screenshot. 

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