nicoreda 102 Report post Posted June 25, 2016 (edited) Working on a World At War map (Borred about Cs:go) Sorry for the bad mapping, first time in radiant I'm looking of everything is woking in this engine ! Textures done myself Edited June 27, 2016 by nicoreda Changed pics 9 Joy, will2k, Teddy Graham and 6 others reacted to this Quote Share this post Link to post Share on other sites
anonymous6366 20 Report post Posted June 26, 2016 (edited) More pictures here: http://imgur.com/a/j06Ks Edited June 26, 2016 by anonymous6366 6 nicoreda, Shibou, Teddy Graham and 3 others reacted to this Quote Share this post Link to post Share on other sites
Guest Report post Posted June 26, 2016 1 hour ago, anonymous6366 said: does anyone know how to fix these shadows? it is displacements on top of a brush, do I just have to make the whole thing a displacement to avoid weird shadows like this or is there an entity i can link the brush too? Quote Share this post Link to post Share on other sites
Lain 22 Report post Posted June 30, 2016 no idea what i'm doing for this game tbh Quote Share this post Link to post Share on other sites
Joy 17 Report post Posted July 3, 2016 A little project I've been working on. 2 nikkoship and Teddy Graham reacted to this Quote Share this post Link to post Share on other sites
TheGuma 402 Report post Posted July 5, 2016 Sometimes, putting up a picture for a comparison helps put things in perspective, so there you go; BeFoRe After Here's the overview of Bombsite A, though very WIP of course! Aaaand Bombsite B, also, fun stuff, that car is actually a func_vehicle from de_jeepathon2k. I usually full compile my map for 6 hours, so when I playtest it to make sure everything is going well I also like to have some fun, such as driving randomly made vehicles around a map. It'd be fun to make a version of Dust2 where you can ride in the streets, which I'll probably do. Don't worry though, the map will not have the car, it's there for me to toy around! I may include it in the playtest if and when I do it, and if people want it to be there. 6 Squeebo, Bevster, catfood and 3 others reacted to this Quote Share this post Link to post Share on other sites
TheGuma 402 Report post Posted July 5, 2016 (edited) 7 minutes ago, Wrakke said: wat Edited July 5, 2016 by TheGuma 6 JustFredrik, Plat, Fnugz and 3 others reacted to this Quote Share this post Link to post Share on other sites
pB. 80 Report post Posted July 8, 2016 There's something about lights on wood 11 clankill3r, El_Exodus, RivFader and 8 others reacted to this Quote Share this post Link to post Share on other sites
tomm 1,207 Report post Posted July 8, 2016 aesthetic I thought I was looking at UE4 for a moment. 1 voodoochopstiks reacted to this Quote Share this post Link to post Share on other sites
Guest Report post Posted July 9, 2016 (edited) Edited July 26, 2016 by Wrakke Quote Share this post Link to post Share on other sites
122jimbo 23 Report post Posted July 10, 2016 (edited) My first screenshots released publicly about my new DE map called de_slums(NAME might Change) I am in the process of creating! Edited July 10, 2016 by 122jimbo 10 leplubodeslapin, JSadones, 'RZL and 7 others reacted to this Quote Share this post Link to post Share on other sites
Bastion 646 Report post Posted July 10, 2016 Latest piece to one of my Fallout 4 projects, slowly approaching official game level of detail. 6 rosk, OrnateBaboon, Logic and 3 others reacted to this Quote Share this post Link to post Share on other sites
OrnateBaboon 729 Report post Posted July 11, 2016 Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track! 16 Radix, Logic, El Moroes and 13 others reacted to this Quote Share this post Link to post Share on other sites
Sjonsson 1,153 Report post Posted July 11, 2016 Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though! Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects. Some more WIP shots. 16 leplubodeslapin, Squeebo, will2k and 13 others reacted to this Quote Share this post Link to post Share on other sites