Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

I did some concept work at school for some level I wanted to work on. But hammer kept crashing - So after many days I figured it out today and started on the large gun of the concept. This is what I managed to do (Another non-compile shot, reason below) It's not textured since I just wanted to test to see if the gun fit right on there which it does.

hl2quakissp0024lm.jpg

The reason it's not compiled is because it gets stuck for a long time when compiling. I think it's due to the amount of detail I put onto it or the large scale? :shock: I could of left it to compile, but it looked like it would of went for hours :D

Posted

I think you should have modelled it to be honest :P BSP geometry isn't meant for such detailed objects. With the number of planes, and particularly the off-angle nature of many of them, it's no wonder it's taking so long to compile. Have you made it into func_detail brushes or is it just world brushes? If the latter, do the former :)

Posted

thats an easy model. Hell you could export that as a dxf and import it in max and have it be a model within 5 minutes of adjusting vertexes. PLUS it would render faster/better and look simply better with proper unwrapping. sweet concept though

Posted

Like 1-2 weeks old pictures of a crappy DoD:Source map in the works:

lolmap2.jpg

lolmap3.jpg

Planning on getting this whole thing done during winter break (3 more weeks to go, yahoo!).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...