Quotingmc Posted December 15, 2015 Report Posted December 15, 2015 Sneaky-Peaky Like Mark C., slavikov4 and Thurnip 3 Quote
cashed Posted December 15, 2015 Report Posted December 15, 2015 fooling around with snow, textures and decals. phhhhooonnngggg tomm, Lizard, KOLARI and 11 others 14 Quote
El Moroes Posted December 15, 2015 Report Posted December 15, 2015 fooling around with snow, textures and decals. phhhhooonnnggggCommon' man, you're on the way to remake de_survivor ! Gale, OrnateBaboon, tomm and 3 others 6 Quote
Squad Posted December 15, 2015 Report Posted December 15, 2015 Common' man, you're on the way to remake de_survivor !Or as_tundra! You can still choose @cashed Just fooling around or fooling around and turn it into something cool? El Moroes and RivFader 2 Quote
El Moroes Posted December 16, 2015 Report Posted December 16, 2015 Or as_tundra! You can still choose @cashed Just fooling around or fooling around and turn it into something cool? Oh yes, this was a good map too ! Yeah Cashed we need an answer ! FMPONE 1 Quote
FMPONE Posted December 16, 2015 Report Posted December 16, 2015 Survivor, like all 3D-Mike maps, was awesome. RivFader, El Moroes and Vaya 3 Quote
Lyrtzz Posted December 16, 2015 Report Posted December 16, 2015 Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later.i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out.if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid Cool! Thanks for the tip! I'm aware of BSP being on a whole other level of "f**k up. but i'm just trying to use it to the extent that i need. and then create meshes from the bsp that is acting up > then giving the mesh a collider. KeyserSoze93 1 Quote
Bastion Posted December 16, 2015 Report Posted December 16, 2015 Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well. Quote
cashed Posted December 16, 2015 Report Posted December 16, 2015 @squad @el-moroes thinking about an making a CS_ map over the holidays. Small snowy town. Creating some assets now. DrywallDreams, MaanMan, El Moroes and 4 others 7 Quote
Iceberg Posted December 16, 2015 Report Posted December 16, 2015 Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.Looks mega yellowy green?color values are similar to those of other maps to the uniqueness of this has less red and more contrast with the green Quote
Aztk Posted December 16, 2015 Report Posted December 16, 2015 (edited) Deep WIP, very very early version screenshots About this part (Bombsite A): The truck broke and terrorist want to blow up expensive delivery. They've two ways from little' 'warehouse': doors and catwalk (i really like this catwalk as a way to site). Edited December 16, 2015 by Aztk some info Quote
ElectroSheep Posted December 17, 2015 Report Posted December 17, 2015 That's a daaaaamn huuuuge stairs you got here ! Quote
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