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WIP in WIP, post your level screenshots!


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Posted

Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later.

i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out.

if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid :)

Cool! Thanks for the tip! I'm aware of BSP being on a whole other level of "f**k up. but i'm just trying to use it to the extent that i need. and then create meshes from the bsp that is acting up > then giving the mesh a collider.

Posted

 

Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.

Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.

Looks mega yellowy green?

color values are similar to those of other maps to the uniqueness of this has less red and more contrast with the green

Posted (edited)

Deep WIP, very very early version screenshots

 

p9ikFSd.jpgGqCiK9a.jpg

mREWDRs.jpgv5f2Mig.jpgQqtzYrP.jpg

iZ0ULWt.jpgklpAhQb.png

About this part (Bombsite A): The truck broke and terrorist want to blow up expensive delivery. They've two ways from little' 'warehouse': doors and catwalk (i really like this catwalk as a way to site).  

Edited by Aztk
some info

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