Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 indeed good suggestion ReNo Quote
Mr.Ben Posted December 16, 2005 Report Posted December 16, 2005 looks nice cracker, but is it really necessary for all HL2 water to look like a tanker crashed 5 miles down the road? Quote
RD Posted December 16, 2005 Report Posted December 16, 2005 that gotta be single player right? Id pick some diff texture for your greenhills, doesnt match with the trees Quote
skdr Posted December 16, 2005 Report Posted December 16, 2005 Im sorry but it doesnt look anything special. I mean its just boring looking displacement terrain and some models thrown in... Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 Yes indeed, again, its a WIP... i think i put that in the post.. i would hope it would be nothing special cause it was used as a test map. But once again guys this isnt anything final lol. Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 Okay here is the other map. Another WIP. This one i spent more time on, none of the textures, detail and building brushwork are final (note the buildings appear to have no damage). What i personally like to do is work on gameplay first... then move onto detail... as I did with October. Havent started adding detail to it yet. Also this map is up for grabs to any mod that might think it fits theme. Basically these two shots are an atmosphere test and gameplay test, as you can see the layout below. Please dont mind the red dots they are there for me. Quote
st0lve Posted December 16, 2005 Report Posted December 16, 2005 tbh I thought ND looked better But I like the atmosphere, can turn out very cool when you start tweaking and shit! Maybe more fog? Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 Stolve i cant show any of the stuff from ND brother. All that is HL2 textures and props, and i havent even started on the art pass. Its all gameplay im worried about. im not trying to make a beautiful map then worry about gameplay. I said this in the post... does nobody read it? Quote
st0lve Posted December 16, 2005 Report Posted December 16, 2005 HEY! so its been about a year sinse I have really shown any of my work or done anything. Well thats because mods like to act like game dev companies which i believe is bulllshit. So i left them! And took my work with me.I though that it was ND that you left Well never mind then, and I know its WIP Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 Yeah I did leave ND, But we were testing gameplay and not making maps beautiful... I will release this map soon to test gameplay. But I want to make some more adjustments to the layout. This might just turn into a SP map. Quote
RD Posted December 16, 2005 Report Posted December 16, 2005 looks kinda apocalyptic. What are the red energy orbs in the layout shot? Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 Please dont mind the red dots they are there for me. Quote
MJ Posted December 17, 2005 Report Posted December 17, 2005 It would probably help if you told him which textures you aren't happy with. well those multi bricks I dont like much. Quote
Tequila Posted December 17, 2005 Report Posted December 17, 2005 I like the general geometry, prop placement etc. in that city shot Cracker, but I'm unsure about the sunlight's hue. Yellow sunshine is notriously hard to get right, and for me that just feels off. Maybe a lighter tone perhaps, something less orange and dark? Quote
KoKo5oVaR Posted December 17, 2005 Report Posted December 17, 2005 Imo you should work more on the buildings, in terms of texture and geometry Quote
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