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WIP in WIP, post your level screenshots!


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Posted

Yes, however.

I think I finally solved the problem. At least everything was fine after the last compile using FAST vis & rad. I'm currently doing a FULL compile and see if it's okay now, too. Although it would be very strange if the map was slower with a full compile than with only the fast settings...

If I'm not winning the contest, I'll release this for HLDM, although the gameplay won't fit that perfectly. But I just can't wait to hear your feedback after playing it.

Posted

HEY! so its been about a year sinse I have really shown any of my work or done anything. Well thats because mods like to act like game dev companies which i believe is bulllshit. So i left them! And took my work with me. hahaha. This map is pretty small not sure if want to release it as a DM map or what i am going to do with it. Also there is another map I have to show but unfortunatly I deleted all the pictures so I will have to take more some other time. Anyways heres October.

october0000.jpg

october0001.jpg

october0002.jpg

october0003.jpg

Posted

Aye, get some nodraw blocks in behind any significant displacement work that would block VIS if it could block VIS, if you know what I mean :) Tony nit-picking suggestion; use different plank textures on one of the two double wooden plank bits you have going over that rock (ie. shift the texure on the x-axis so they don't match).

EDIT: I have absolutely no bloody idea what "Tony nit-picking" means by the way, I think that was the worst typo for "totally" ever made :D

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