Deckaux Posted December 14, 2005 Report Posted December 14, 2005 good stuff Deckaux but some of those textures gotta go... Which ones? Quote
von*ferret Posted December 14, 2005 Report Posted December 14, 2005 this is the kind of crit that needs to be described like klein says. If you see something wrong, dont just vaguely point it out. Go into detail and we can have a conversation about said critique. Quote
Deckaux Posted December 14, 2005 Report Posted December 14, 2005 Yes, however. I think I finally solved the problem. At least everything was fine after the last compile using FAST vis & rad. I'm currently doing a FULL compile and see if it's okay now, too. Although it would be very strange if the map was slower with a full compile than with only the fast settings... If I'm not winning the contest, I'll release this for HLDM, although the gameplay won't fit that perfectly. But I just can't wait to hear your feedback after playing it. Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 HEY! so its been about a year sinse I have really shown any of my work or done anything. Well thats because mods like to act like game dev companies which i believe is bulllshit. So i left them! And took my work with me. hahaha. This map is pretty small not sure if want to release it as a DM map or what i am going to do with it. Also there is another map I have to show but unfortunatly I deleted all the pictures so I will have to take more some other time. Anyways heres October. Quote
von*ferret Posted December 16, 2005 Report Posted December 16, 2005 very your lighting, right now its kinda bland lighting wise. Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 those were my intentions actually, its supposed to be one of those despressing cold, bland days.. those days when you look outside and say the weather sucks. Quote
von*ferret Posted December 16, 2005 Report Posted December 16, 2005 make it moody with color variation Quote
insta Posted December 16, 2005 Report Posted December 16, 2005 Looking good, crackerjack. Will it have any buildings/interior sections, or is it terrain only? Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 probably some interiors so the i dont kill performance with dysplacements... unfortunatly they dont block vis . Quote
Crackerjack Posted December 16, 2005 Report Posted December 16, 2005 those block statics and models... not other displacements or brushes. Quote
von*ferret Posted December 16, 2005 Report Posted December 16, 2005 there should be an optimizatino tool that allows you to block faces, unreal's occluders blocks polygons period. Quote
ReNo Posted December 16, 2005 Report Posted December 16, 2005 Aye, get some nodraw blocks in behind any significant displacement work that would block VIS if it could block VIS, if you know what I mean Tony nit-picking suggestion; use different plank textures on one of the two double wooden plank bits you have going over that rock (ie. shift the texure on the x-axis so they don't match). EDIT: I have absolutely no bloody idea what "Tony nit-picking" means by the way, I think that was the worst typo for "totally" ever made Quote
von*ferret Posted December 16, 2005 Report Posted December 16, 2005 its that kind of texture attentin though that makes something polished. Quote
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