Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Okay, so I won't be able to do anything with my map for a few days, might as well try and get some feedback.

I can only give you guys an overview, since we still have no internet. Any feedack is apprechiated, even if its only speculation from the overview.

Standard overview: 

https://www.dropbox.com/s/x5wjvwl0m8kn1pu/foto 2015-09-09 14 23 04.jpg?dl=0

Sites, spawns & routes: 

https://www.dropbox.com/s/i9um9bv6op8r89x/foto 2015-09-09 14 53 09.jpg?dl=0

There will be a playtest of the map soon :)

Edited by Logic
Link to comment
Share on other sites

I downloaded this skybox and it seems the author did not enable "clamp S" and "clamp T" which is why you are having the edge seams between the different parts of the skybox (rt, lf, dn, up, bk, fr)

You can still fix it quite easily: just open the vtf files in VTFedit and tick the boxes next to clamp S and clamp T, then save (do it for the 6 vtf files you have).

Test in-game and the edge seams will be gone so your skybox does not look like a giant edged cube

Hope this helps

Link to comment
Share on other sites


Is this part of a playable level or just some "artistic doodling"? :)

The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).

You probably noticed them and it's all WIP, so all is good :-D

Yeah, it's just me messing around with an idea seeing what I could accomplish. 

The original theme in mind was supposed to be Dinant, so maybe I could turn this into an actual playable level!

Other notes:

I didn't know about the Info_lighting part, thanks!

Also, some displacements are misaligned because whenever I reload Hammer they keep messing up (gaps appear ETC). I'm still looking for a way around it but the brushes seem to be clean so I'm not sure what causes it.


But yeah, if anybody is interested in helping me turn this into an actual map, hit me up. CS:GO already has default assets provided to make a map as such, so this wouldn't be a problem.

Link to comment
Share on other sites

  • Sprony featured and unfeatured this topic
  • Sprony featured and unfeatured this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • MapCore on Discord

  • Our picks

    • Mapcore X Prodeus Winners Announced!
      The winners of Mapcore X2 Prodeus 
      1st place: Paws [ Retail Therapy ]
      P-link: m-MC0iuUs2j6

      - $1,500.00 USD 
      - One year of Humble Choice 
      - Excalibur Shotgun and Gauntlets (skins)
      - Biker Gloves (skin) 
      - Special winners role on the Prodeus Discord


      2nd Place: Grays [ Firebase Kodai ]
      P-link: m-5J9cCzaepH

      - $1000.00 USD 
      - 1 month to Humble Choice 
      - Excalibur Gauntlets + Biker Gloves (skins) 
      - Special winners role on the Prodeus Discord


      3rd Place: Vladd [ Maximum Menace ]
      P-link: m-9yZfaAliyx

      - $500.00 USD 
      - 1 month to Humble Choice 
      - Biker Gloves (skin)
      - Special winners role on the Prodeus Discord


      All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. 

      We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. 

      Looking forward to the next competition already! Maybe will do a coop one with teams allowed? WHO KNOW!? Can't wait, see you then!
      • 2 replies
  • Create New...