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WIP in WIP, post your level screenshots!

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Okay, so I won't be able to do anything with my map for a few days, might as well try and get some feedback.

I can only give you guys an overview, since we still have no internet. Any feedack is apprechiated, even if its only speculation from the overview.

Standard overview: 

https://www.dropbox.com/s/x5wjvwl0m8kn1pu/foto 2015-09-09 14 23 04.jpg?dl=0

Sites, spawns & routes: 

https://www.dropbox.com/s/i9um9bv6op8r89x/foto 2015-09-09 14 53 09.jpg?dl=0

There will be a playtest of the map soon :)

Edited by Logic

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I downloaded this skybox and it seems the author did not enable "clamp S" and "clamp T" which is why you are having the edge seams between the different parts of the skybox (rt, lf, dn, up, bk, fr)

You can still fix it quite easily: just open the vtf files in VTFedit and tick the boxes next to clamp S and clamp T, then save (do it for the 6 vtf files you have).

Test in-game and the edge seams will be gone so your skybox does not look like a giant edged cube

Hope this helps

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Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.

0a1257fc778bf1476bcfcabab8cb1a8d.thumb.j

 

Ayyy! I played on HG servers a few times a while back. Glad to see the community is still alive and kicking. Is the setting going to be nighttime or lit like the skybox?

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Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=521242329

Requesting feed back. I'm still working on where to position cover and hoping for feedback on how to make the gameplay better.

2015-09-19_00001.jpg

A bombsite

2015-09-19_00003.jpg

B bombsite

2015-09-19_00005.jpg

Middle

2015-09-19_00002.jpg

Edited by AsianPixelXXXV

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Some more WIP shitlets

LR4vnWl.jpg

Nice.

Is this part of a playable level or just some "artistic doodling"? :)

The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).

You probably noticed them and it's all WIP, so all is good :-D

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Nice.

Is this part of a playable level or just some "artistic doodling"? :)

The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).

You probably noticed them and it's all WIP, so all is good :-D

Yeah, it's just me messing around with an idea seeing what I could accomplish. 

The original theme in mind was supposed to be Dinant, so maybe I could turn this into an actual playable level!
2010-08-12-Dinant-2010-08-12.jpg

Other notes:

I didn't know about the Info_lighting part, thanks!

Also, some displacements are misaligned because whenever I reload Hammer they keep messing up (gaps appear ETC). I'm still looking for a way around it but the brushes seem to be clean so I'm not sure what causes it.

 

But yeah, if anybody is interested in helping me turn this into an actual map, hit me up. CS:GO already has default assets provided to make a map as such, so this wouldn't be a problem.

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