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WIP in WIP, post your level screenshots!

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trying to make a decent looking backdrop, probably needs a wee bit of color/fog tweaks to look good, also added some graffiti to the walls for some color, still very much wip

will hopefully upload a new version later tonight, have a nice weekend :)

2015-08-21_00001.jpg

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IWm4VVa.jpg

Some progress. Pretty good overall I guess, but I need some help with the buildings in the skybox.. The texture in the background is translucent, and has a translucent 1 tag. However, I cannot seem to get selfillum to work with translucent, thus why the buildings are dark...

Anyone has any ideas? Thanks!

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Looks pretty nice so far! Yellow lights maybe a little too intense?

Never tried to use $selfillum and $translucent at the same time, but I guess you will need an additional vmf for the selfillummask, because usually both (selfillumination and translucency) take their information from the alpha channel.

 

Edit: Gave it a try because I was curious... Didn't manage to make it work yet. Maybe it's not so easy...

 

g60elkv7f4527rn7g.jpg

Maybe ask will2k, he made something similar...

Edited by Raidix

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2cKcBeM.jpg

u4DxQ1h.jpg

Happier with the feel of this area now- think it's a lot closer to my theme than it was before and I don't feed so claustrophobic on spawn as a Terrorist.  Detailing still needs a lot of work though.

Need to think of a way to naturally lighten up my new 'ivy' path though as the sun is coming from behind a large building. Don't want to flip the angle as it's used in a particular way on the other side of the map.

 

Edited by Vaya

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I like the panels! 

Need to think of a way to naturally lighten up my new 'ivy' path though as the sun is coming from behind a large building. Don't want to flip the angle as it's used in a particular way on the other side of the map.

 

What about some glass pavement panels (see below) underneath the ivy with light coming through? Would be a good opportunity for some ambient steam or machinery sounds coming from some sort of basement boiler room or something, too.

DSCF0523_(3).jpg

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