nicoreda 102 Report post Posted August 10, 2015 Working on my level named "disctrict 45" for CS:GO. 3 Gale, mr.P and Castle reacted to this Quote Share this post Link to post Share on other sites
Logic 573 Report post Posted August 14, 2015 A site is finally starting to take shape and look somewhat like a construction site! Not much detailing so far, but the ideas are there! A-site:Back of A-site:CT connecting to A-site: 2 [N]awbie and mr.P reacted to this Quote Share this post Link to post Share on other sites
Bodd Jonar 100 Report post Posted August 15, 2015 http://images.akamai.steamusercontent.com/ugc/1459517378056185303/0AC5D9EFCB4E1A2075F47B55E8C00F7EA705B6BF/ Anyone has any advice on how to improve the lightning? Quote Share this post Link to post Share on other sites
laminutederire 411 Report post Posted August 15, 2015 http://images.akamai.steamusercontent.com/ugc/1459517378056185303/0AC5D9EFCB4E1A2075F47B55E8C00F7EA705B6BF/ Anyone has any advice on how to improve the lightning? there is a lantern, why don't you use it? 1 Bodd Jonar reacted to this Quote Share this post Link to post Share on other sites
El_Exodus 1,372 Report post Posted August 15, 2015 http://images.akamai.steamusercontent.com/ugc/1459517378056185303/0AC5D9EFCB4E1A2075F47B55E8C00F7EA705B6BF/ Anyone has any advice on how to improve the lightning? Some areas are very dark. Try to raise the ambient light value. Quote Share this post Link to post Share on other sites
Xanadu 14 Report post Posted August 15, 2015 (edited) Heavy WIP for Garry's Mod;Full album: http://imgur.com/a/GL3Sb Edited August 15, 2015 by Xanadu 14 ESToomere, Castle, VIOLATION and 11 others reacted to this Quote Share this post Link to post Share on other sites
mr.P 819 Report post Posted August 21, 2015 trying to make a decent looking backdrop, probably needs a wee bit of color/fog tweaks to look good, also added some graffiti to the walls for some color, still very much wipwill hopefully upload a new version later tonight, have a nice weekend 8 Castle, esspho, Vaya and 5 others reacted to this Quote Share this post Link to post Share on other sites
Tensei 62 Report post Posted August 22, 2015 (edited) Have been playing around with hammer brushwork. Edited August 22, 2015 by Tensei 3 Gale, PogoP and TheOnlyDoubleF reacted to this Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted August 24, 2015 (edited) My first attempt to create a defuse map Edit: added another picture for fun Edited August 25, 2015 by [N]awbie 6 Skybex, blackdog, Gale and 3 others reacted to this Quote Share this post Link to post Share on other sites
Tensei 62 Report post Posted August 26, 2015 (edited) Something i have been working on like for a week now. Same picture with routes: Edited August 26, 2015 by Tensei 1 Gale reacted to this Quote Share this post Link to post Share on other sites
TheGuma 402 Report post Posted September 3, 2015 Some progress. Pretty good overall I guess, but I need some help with the buildings in the skybox.. The texture in the background is translucent, and has a translucent 1 tag. However, I cannot seem to get selfillum to work with translucent, thus why the buildings are dark...Anyone has any ideas? Thanks! 3 mr.P, Gale and Radix reacted to this Quote Share this post Link to post Share on other sites
Radix 593 Report post Posted September 3, 2015 (edited) Looks pretty nice so far! Yellow lights maybe a little too intense?Never tried to use $selfillum and $translucent at the same time, but I guess you will need an additional vmf for the selfillummask, because usually both (selfillumination and translucency) take their information from the alpha channel. Edit: Gave it a try because I was curious... Didn't manage to make it work yet. Maybe it's not so easy... Maybe ask will2k, he made something similar... Edited September 3, 2015 by Raidix Quote Share this post Link to post Share on other sites
Vaya 3,438 Report post Posted September 3, 2015 (edited) Happier with the feel of this area now- think it's a lot closer to my theme than it was before and I don't feed so claustrophobic on spawn as a Terrorist. Detailing still needs a lot of work though.Need to think of a way to naturally lighten up my new 'ivy' path though as the sun is coming from behind a large building. Don't want to flip the angle as it's used in a particular way on the other side of the map. Edited September 3, 2015 by Vaya 6 mr.P, DooM, Gale and 3 others reacted to this Quote Share this post Link to post Share on other sites
text_fish 1,027 Report post Posted September 3, 2015 I like the panels! Need to think of a way to naturally lighten up my new 'ivy' path though as the sun is coming from behind a large building. Don't want to flip the angle as it's used in a particular way on the other side of the map. What about some glass pavement panels (see below) underneath the ivy with light coming through? Would be a good opportunity for some ambient steam or machinery sounds coming from some sort of basement boiler room or something, too. 3 kinggambit, Vaya and mr.P reacted to this Quote Share this post Link to post Share on other sites
Vaya 3,438 Report post Posted September 3, 2015 I like that idea! gives me a chance to add more depth as well 2 text_fish and DooM reacted to this Quote Share this post Link to post Share on other sites