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Marcos

WIP in WIP, post your level screenshots!

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This is another map I did for Forgotten Sands. This part of the map is a Boss Room. On the left it's my early grey-block and on the right it's the final version after the Level & Lighting Artists did their work. I remember that I changed a lot of time the position/height of the beams & walls distance for having a perfect metrics. For this part too, I remember that I had to block the player going outside of the map when the Boss destroyed the big door, so what we did with the Cinematics guys was to have "falling rocks" behind him, right after the Boss went into the room, so the player couldn't escape that room.

POP3.jpg

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Working on a bomb map, I start the brushwork. Layout look almost dust + nuke, more in few weeks !

ct spawn

p5DFHY8.jpg

A/B Way

LWfOvEu.jpg

Middle (on the right, so it's "midright" ? :D)

OC9ysFE.jpg

CT to B

WxydH6v.jpg

Mid to B Connector from short

UiYDKod.jpg

The ladder from middle

42g9RbT.jpg

 

I don't know why I have this skybox on the csgo files,maybe it's from Rails I don't know. I will change it later, but it currently help me for night style !

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Maybe you should use this in some corridor not a corner like this then. It's just my opinion. It would look great if you could make some warps there and a little bit of yellow .

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