pat h Posted April 29, 2015 Report Posted April 29, 2015 new quake 3 / quakelive duel map set in an abandoned factory. ShockaPop, will2k, Pampers and 15 others 18 Quote
Feral_ Posted April 30, 2015 Report Posted April 30, 2015 Reminds me of Drone from Black Ops 2. Demolitions, soldierrob, Parkcityfan and 1 other 4 Quote
CorentinF Posted April 30, 2015 Report Posted April 30, 2015 Hi ! I'm new here I'm currently working on a game, here's a foliage & lighting test. Everything is moving with wind ^^ Grass is supposed to receive light from the sun but for some weird reason I have to desactivate it It's on source engine btw. Parkcityfan, Single, ShockaPop and 8 others 11 Quote
nicoreda Posted April 30, 2015 Report Posted April 30, 2015 Hi ! I'm new here I'm currently working on a game, here's a foliage & lighting test. Everything is moving with wind ^^ Grass is supposed to receive light from the sun but for some weird reason I have to desactivate it It's on source engine btw. Corentin <3 Why it look sharpen at the distance ? Quote
FRAG Posted April 30, 2015 Report Posted April 30, 2015 Picked up my CTF map (CTF-Atmos) for UT4 today, currently working on brush architecture and lighting, the next step will be growing a pair and using blender to start making some models. nicoreda and Vaya 2 Quote
FMPONE Posted May 4, 2015 Report Posted May 4, 2015 I've been busy today c: I think this looks really pleasant, good job. 1488 1 Quote
Tensei Posted May 6, 2015 Report Posted May 6, 2015 Small part of appartment complex for my map FMPONE, Setin, will2k and 4 others 7 Quote
Tensei Posted May 6, 2015 Report Posted May 6, 2015 I've been busy today c: Why do i have a feeling that something is missing, because it should be brighter there because of lamp. If you want brightness to be like this then you should make the lamp broken or something, or else it makes impression like this 1488 1 Quote
Tensei Posted May 6, 2015 Report Posted May 6, 2015 I've been busy today c: Why do i have a feeling that something is missing, because it should be brighter there because of lamp. If you want brightness to be like this then you should make the lamp broken or something, or else it makes impression like this It's a high quality Russian made light, that's all I've never been that good with lighting, but those lights seem to look funny when they case bright lights, don't worry they may not be very realistic but they swing when you shoot them! Damn, that doesn't matter. Hight quality russian made lamp. Made me laugh. Lamps brightness looks like 100W but it doesnt light anything but itself I dunno, lots of people has eye for this, and then they become sketchy because of shitload minor errors like this Quote
Vorontsov Posted May 6, 2015 Report Posted May 6, 2015 Does anyone have any idea what to fill this wall with? I searched so many references and tried to sketch something out but everything feels odd, I'm not sure about some windows there either it looks kinda shit with because I only have windows on 2 sides. Quote
Tensei Posted May 6, 2015 Report Posted May 6, 2015 Does anyone have any idea what to fill this wall with? I searched so many references and tried to sketch something out but everything feels odd, I'm not sure about some windows there either it looks kinda shit with because I only have windows on 2 sides. Something like this Quote
Vorontsov Posted May 6, 2015 Report Posted May 6, 2015 Does anyone have any idea what to fill this wall with? I searched so many references and tried to sketch something out but everything feels odd, I'm not sure about some windows there either it looks kinda shit with because I only have windows on 2 sides. Something like this I don't know about posters it will probably look bad, this is some sort of big "lobby" or reception room. I am thinking of maybe making some 3D logo later on or something like that, 2D overlay didn't look too bad either but resolution is shit when stretched to a proper size for the wall Quote
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