onebit Posted January 28, 2015 Report Posted January 28, 2015 http://www.nielsgade.dk/csgo/ 1995 called... They want their website back Took me like two hours to code It would be nice to have a jpg/png of the image that must be included rather than forcing us to DL vmt/vtf files which I have to open a bloody special tool to view. #effort Eh, just throw it in csgo and it's ready, easier than having to convert it yourself I think. But here's the unedited png if you want to see it anyway. Website doesn't give much away... what do you plan to do with the maps after? I'm gonna put workshop links on the site after the deadline and things. Quote
jackophant Posted January 28, 2015 Report Posted January 28, 2015 Took me like two hours to code Eh, just throw it in csgo and it's ready, easier than having to convert it yourself I think. But here's the unedited png if you want to see it anyway. I'm gonna put workshop links on the site after the deadline and things. It wasnt that the vmt/vtf files are bad, but i clicked on it expecting to see the image before choosing to DL and suddenly downloaded files that most image browsers can't view. What's the relevance of the decal? "Aggressive afro dude"? Squad 1 Quote
onebit Posted January 28, 2015 Report Posted January 28, 2015 What's the relevance of the decal? "Aggressive afro dude"?Might as well help a dude that helped me. Quote
Parkcityfan Posted January 29, 2015 Report Posted January 29, 2015 Here is overview. I'm looking for a feedback on this map layout for de_ map. Timings are: I need a lot of feedback because I want to make this map fun to play and pretty balanced. Feel fre to ask. TT-> A= 11 seconds CT-> A= 9 seconds TT-> B= 13 or 10 seconds for "short way" CT-> B= 9 seconds Rotation from A to B through connector= 11 seconds Upload a workshop link, or something of that manner. You can't really see much of the map from here. Also you should probably playtest it, but you might want that to come later. Quote
Lizard Posted January 29, 2015 Report Posted January 29, 2015 (edited) Here is overview. I'm looking for a feedback on this map layout for de_ map. Timings are: I need a lot of feedback because I want to make this map fun to play and pretty balanced. Feel fre to ask. TT-> A= 11 seconds CT-> A= 9 seconds TT-> B= 13 or 10 seconds for "short way" CT-> B= 9 seconds Rotation from A to B through connector= 11 seconds Upload a workshop link, or something of that manner. You can't really see much of the map from here. Also you should probably playtest it, but you might want that to come later. Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=382511601 Edited January 29, 2015 by LizardPL Quote
blackdog Posted January 29, 2015 Report Posted January 29, 2015 http://www.nielsgade.dk/csgo/my eyes are bleeding, please change that background.Dunno how serious you are, but with a website like this I can't see people taking it very seriously. There are so many templates around... if you really want to go 1990 and retrò I think there's still a way to make it a bit more appealing Radu 1 Quote
onebit Posted January 29, 2015 Report Posted January 29, 2015 my eyes are bleeding, please change that background. Done! Dunno how serious you are, but with a website like this I can't see people taking it very seriously. There are so many templates around... if you really want to go 1990 and retrò I think there's still a way to make it a bit more appealing I guess I should have paid a webdesigner to make one for me? blackdog 1 Quote
Juxtapo Posted January 29, 2015 Report Posted January 29, 2015 Little CS:S bhop concept I put together in a few hours. Still really unpolished and need to choose which trees to stick with as well as get a less obnoxious skybox but it's gettin there. ⌐■_■, tomm, mr.P and 4 others 7 Quote
Lynxx Posted January 30, 2015 Report Posted January 30, 2015 That looks sick, I usually play on simple bhop maps but I'd definitely play this one Quote
Juxtapo Posted January 30, 2015 Report Posted January 30, 2015 That looks sick, I usually play on simple bhop maps but I'd definitely play this one Thanks! I'm aiming to keep the bhop really simple, fair and open. The only 'gimmicks' I might add are boosters/upboosts and I'll make sure they aren't buggy. Also going to work on visibility and contrast and make sure the player is never frustrated by the map Lynxx 1 Quote
KOLARI Posted January 30, 2015 Report Posted January 30, 2015 (edited) Scrapped all my other maps and made something new. Going to just make aim map and try to finish the map this time. It's also my first ever finished model (roofs) . Edited January 30, 2015 by KOLARI Spherix, Squad, ShockaPop and 18 others 21 Quote
Lynxx Posted January 31, 2015 Report Posted January 31, 2015 (edited) A big work in progress, and not really a 'map' but I am trying to get into 3D design so I am making a isometric portal level in Cinema4D - I am new to 3D so I'd love to have feedback and eventual tips/tutorials I could use. edit: Worked on the boxes, they look a bit better now Edited January 31, 2015 by Lynxx mr.P, TheOnlyDoubleF, KOLARI and 1 other 4 Quote
MaanMan Posted February 1, 2015 Report Posted February 1, 2015 (edited) Here is a new project KernalPanic and I are working on. If you guys could give us any feed back on the layout it would be great! Here is the link to the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=377601770 Edited February 2, 2015 by MaanMan Lynxx 1 Quote
Feral_ Posted February 2, 2015 Report Posted February 2, 2015 (edited) Long time lurker first time posting. This is a open section for the newest Hunger Games map on CSGO. Edited February 2, 2015 by Feral_ Lynxx and 1488 2 Quote
Lynxx Posted February 4, 2015 Report Posted February 4, 2015 (edited) Still far from done, but making progress. Also made a mistake with rendering, the transparent/white gap with the orange spheres in it is meant to be black Edited February 4, 2015 by Lynxx mr.P 1 Quote
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