TheGuma Posted January 26, 2015 Report Posted January 26, 2015 some fiddling Reminds me of this: For those wondering this is actually a map from Counter Strike Online 2, not a very known game internationally, quite well known in Korean market. I would love to make a map like that in CS:GO, but I just keep switching between projects, so I need to focus on one at the moment. Quote
Vaya Posted January 26, 2015 Report Posted January 26, 2015 Hi guys, this is my first post here I want to get some feedback on my layout. TT spawn is on the left side and CT is on the right side. how are the lines of sight from CT? Quote
blackdog Posted January 26, 2015 Report Posted January 26, 2015 some fiddling Reminds me of a map I started (and of course never finished) for The Specialists T_T clankill3r 1 Quote
Lizard Posted January 26, 2015 Report Posted January 26, 2015 Hi guys, this is my first post here I want to get some feedback on my layout. TT spawn is on the left side and CT is on the right side. how are the lines of sight from CT? Respawn zone is not mean to be like this. I should consider change this before taking ss. I want to make ct spawn something inferno like where there is closed area. So basicly they will not see A, B or middle. Quote
Trempler Posted January 27, 2015 Report Posted January 27, 2015 Some Texturework I did mostly from hand and on some textures a lil bit of PhillipK ScifiTextures Actual all textures are 512x512 TheOnlyDoubleF 1 Quote
General Vivi Posted January 27, 2015 Report Posted January 27, 2015 @Lemmur - I want your maps babies. Quote
Smileytopin Posted January 27, 2015 Report Posted January 27, 2015 (edited) How does this layout look? (About to start recreating in hammer) Edited January 27, 2015 by Smileytopin Quote
cashed Posted January 27, 2015 Report Posted January 27, 2015 @Smileytopin Might be able to squeeze in the width of the map. Also Long A is LONNNNNGGG but not in a dust2 sense. IMO you should reduce the initial area near tspawn Very rough but its an idea to take into consideration. TheOnlyDoubleF 1 Quote
Smileytopin Posted January 27, 2015 Report Posted January 27, 2015 Here is a picture of it ingame, It's about 12 seconds to each bombsite, or 8 seconds if you rush down mid to A. Quote
ShockaPop Posted January 27, 2015 Report Posted January 27, 2015 http://www.nielsgade.dk/csgo/ Well aren't you a man of few words. Maybe you should enlighten us a bit before we click the link? holiestcows, blackdog and onebit 3 Quote
Lizard Posted January 28, 2015 Report Posted January 28, 2015 (edited) Here is overview. I'm looking for a feedback on this map layout for de_ map. Timings are: TT-> A= 11 seconds CT-> A= 9 seconds TT-> B= 13 or 10 seconds for "short way" CT-> B= 9 seconds Rotation from A to B through connector= 11 seconds I need a lot of feedback because I want to make this map fun to play and pretty balanced. Feel fre to ask. Edited January 28, 2015 by LizardPL Quote
jackophant Posted January 28, 2015 Report Posted January 28, 2015 http://www.nielsgade.dk/csgo/ 1995 called... They want their website back It would be nice to have a jpg/png of the image that must be included rather than forcing us to DL vmt/vtf files which I have to open a bloody special tool to view. #effort Website doesn't give much away... what do you plan to do with the maps after? Quote
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