D3ads Posted January 17, 2015 Report Posted January 17, 2015 Wish we actually had CCTV in my village, all the other places in the area do, so a fair few of the criminals come here where there are no cameras! Quote
Castle Posted January 19, 2015 Report Posted January 19, 2015 (edited) Its 4vs4 round based CTF with no respawning until the round is over. Visit for more info:. https://forums.unrealtournament.com/showthread.php?14757-Game-Mode-idea-Arena-CTF http://youtu.be/6JK0fzsaKv4 Edited January 19, 2015 by Castle Sprony, Thurnip, TheOnlyDoubleF and 4 others 7 Quote
Hipshot Posted January 19, 2015 Report Posted January 19, 2015 CTF is the best game mode castle. TheOnlyDoubleF and Castle 2 Quote
Lemurr Posted January 25, 2015 Report Posted January 25, 2015 (edited) Got a second screen so now I can make super duper wide screenshots Edited January 25, 2015 by Lemurr Thurnip, PogoP, General Vivi and 20 others 23 Quote
cashed Posted January 26, 2015 Report Posted January 26, 2015 (edited) some fiddling Edited January 26, 2015 by cashed 'RZL, TheOnlyDoubleF, El Moroes and 11 others 14 Quote
FMPONE Posted January 26, 2015 Report Posted January 26, 2015 some fiddling Reminds me of this: 1488, RedYager, Thurnip and 1 other 4 Quote
El_Exodus Posted January 26, 2015 Report Posted January 26, 2015 I was thinking about OP Firestorm from Battlefield 3/4. Thurnip, 1488, Vaya and 5 others 8 Quote
cashed Posted January 26, 2015 Report Posted January 26, 2015 Mostly where I'm drawing initial inspiration @El_Exodus El_Exodus 1 Quote
El Moroes Posted January 26, 2015 Report Posted January 26, 2015 (edited) Cashed...it's promising !! In my side, I think I'll ask for a playtest soon...I'm still testing some things with the layout but this will be my next map ; "de_arizona" (and it won't be a remake of the old one from cs1.6). Edited January 26, 2015 by El Moroes TheOnlyDoubleF, leplubodeslapin, ShockaPop and 5 others 8 Quote
FMPONE Posted January 26, 2015 Report Posted January 26, 2015 Cashed...it's promising !! In my side, I think I'll ask for a playtest soon...I'm still testing some things with the layout but this will be my next map ; "de_arizona" (and it won't be a remake of the old one from cs1.6). Your image link is broken mate Quote
El Moroes Posted January 26, 2015 Report Posted January 26, 2015 (edited) Cashed...it's promising !! In my side, I think I'll ask for a playtest soon...I'm still testing some things with the layout but this will be my next map ; "de_arizona" (and it won't be a remake of the old one from cs1.6). Your image link is broken mate Ow, is it better ? Thanks Edited January 26, 2015 by El Moroes Quote
FMPONE Posted January 26, 2015 Report Posted January 26, 2015 Cashed...it's promising !! In my side, I think I'll ask for a playtest soon...I'm still testing some things with the layout but this will be my next map ; "de_arizona" (and it won't be a remake of the old one from cs1.6). Your image link is broken mate Ow, is it better ? Thanks I like your layout, but to be completely honest, it's a bit over-simple. It doesn't do anything wrong necessarily, but it's a bit boring because of the rotation spots at the top of the map for CTs, which are simple corridors really obviously lacking in any sort of interesting geometry, gimmicks or variety. I don't see any doors or ladders that would also add some interest to the very simple layout, although without more careful routes not even those would help much. I think the level would lose appeal after a couple of playthroughs without some more interest for players. Look at maps like Inferno for some ideas of how to add interesting elements to a simple layout, right now this one looks like it's doing the bare minimum. What about windows overlooking corridors? Ladders into certain areas? Vents which you can break and hop out of. Catwalks, so two areas of elevation right next to one another. Interesting use of crates throughout the level. Boost spots and one-way areas. Doors which players can use to execute fakes and deny CT's strategic information. Etc etc etc. Simple angles will become boring. El Moroes 1 Quote
jackophant Posted January 26, 2015 Report Posted January 26, 2015 Setting my current map in Britain a "no go zone" in Birmingham FTFY Vaya 1 Quote
El Moroes Posted January 26, 2015 Report Posted January 26, 2015 Cashed...it's promising !! In my side, I think I'll ask for a playtest soon...I'm still testing some things with the layout but this will be my next map ; "de_arizona" (and it won't be a remake of the old one from cs1.6). Your image link is broken mate Ow, is it better ? Thanks I like your layout, but to be completely honest, it's a bit over-simple. It doesn't do anything wrong necessarily, but it's a bit boring because of the rotation spots at the top of the map for CTs, which are simple corridors really obviously lacking in any sort of interesting geometry, gimmicks or variety. I don't see any doors or ladders that would also add some interest to the very simple layout, although without more careful routes not even those would help much. I think the level would lose appeal after a couple of playthroughs without some more interest for players. Look at maps like Inferno for some ideas of how to add interesting elements to a simple layout, right now this one looks like it's doing the bare minimum. I agree with you, this is a very alpha layout with just the big axes, now what you said is on my to do list hehe FMPONE 1 Quote
Lizard Posted January 26, 2015 Report Posted January 26, 2015 (edited) Hi guys, this is my first post here I want to get some feedback on my layout. TT spawn is on the left side and CT is on the right side. Edited January 26, 2015 by LizardPL Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.