Castle Posted January 9, 2015 Report Posted January 9, 2015 Looks good, but for some reason the slope on those 1:1 staircases is bugging me. I'm sure they must work fine but the aesthetic doesn't look right...too steep. Otherwise looks like it's shaping up nicely Yeah this has been mentioned a couple of times, I will rework the 45 degree ramps in the next version for sure. Quote
Spherix Posted January 9, 2015 Report Posted January 9, 2015 Is the playtesting still a regular thing? I've got a new gamemode and map for CS:GO I'd love to have a go on with some real people somewhere next week Quote
'RZL Posted January 10, 2015 Report Posted January 10, 2015 Is the playtesting still a regular thing? I've got a new gamemode and map for CS:GO I'd love to have a go on with some real people somewhere next week Sure it is, dude! Just come on over and ask for one of the free slots: hamilton5 1 Quote
Anth Posted January 10, 2015 Report Posted January 10, 2015 Getting some more ideas for my map and it's starting to look alright in the area I've been working on. Quote
-rt- Posted January 11, 2015 Report Posted January 11, 2015 Hi, I need feedback about alpha build of my TF2 MVM map : http://forums.tf2maps.net/showthread.php?t=23927 Quote
mr.P Posted January 12, 2015 Report Posted January 12, 2015 (edited) been playing around with the source2 tools (edit: for dota2 D:) Edited January 12, 2015 by mr.P Squeebo, Squad, FMPONE and 9 others 12 Quote
Anth Posted January 12, 2015 Report Posted January 12, 2015 been playing around with the source2 tools, Looking good. I still have yet to download "Source 2", interested in giving it a go though. Quote
jackophant Posted January 12, 2015 Report Posted January 12, 2015 (edited) Source 2???? Did I miss that???? IIRC they released some authoring tools for dota2 based on Source 2. This was a while back now, maybe 3-4 months? http://www.rockpapershotgun.com/2014/08/07/its-valve-time-source-2-now-powering-dota-2-tools/ Edited January 12, 2015 by jackophant Sprony 1 Quote
TheOnlyDoubleF Posted January 12, 2015 Report Posted January 12, 2015 Source 2???? Did I miss that???? Calm down, It's supposed to be source 2 for Dota 2 only Sprony. Sprony and El Moroes 2 Quote
Sprony Posted January 12, 2015 Report Posted January 12, 2015 Ah, I figured it must be that. No way any of us could miss such an announcement Quote
clankill3r Posted January 12, 2015 Report Posted January 12, 2015 How do you like the source2 tools? Is it promising? Cause damn I want to make a city with you guys rockdude86 1 Quote
mr.P Posted January 13, 2015 Report Posted January 13, 2015 How do you like the source2 tools? Is it promising? Cause damn I want to make a city with you guys Best tools I've ever used, Vaya and Squad 2 Quote
Spherix Posted January 13, 2015 Report Posted January 13, 2015 (edited) Guess I can post this here as well; Map is for my own testing purposes only, as the decompile made areaportals and whatnot horrible. The king of the hill gameplay is nearly finished; I only need to add in the multiplier that can have effect on timings when multiple people from the same team are on the point at the same time. Besides that I haven't tested if my hacky interface can be packed in the bsp, although I expect it to work. If it works I'll put the effort in to create a capture status indication, but it's quite difficult as the only thing I can do is swap a small icon in the timer bar at the moment, or spam the chat. Suggestions on how to communicate score/capture status to the player are welcome. The current solution makes a beep sound every 4 seconds because I'm heavily abusing an env_instructor_hint popup that refreshes constantly :> This mode (not the map per se) will be playtested next sunday (18/jan); I'd love a crowd on this. Edited January 13, 2015 by Spherix ESToomere, Squad, SirK and 3 others 6 Quote
Vaya Posted January 16, 2015 Report Posted January 16, 2015 (edited) Setting my current map in Britain Edited January 16, 2015 by Vaya El_Exodus, MaanMan, Evert and 24 others 27 Quote
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