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WIP in WIP, post your level screenshots!


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Posted

Looks good, but for some reason the slope on those 1:1 staircases is bugging me. I'm sure they must work fine but the aesthetic doesn't look right...too steep. Otherwise looks like it's shaping up nicely :)

 

 

Yeah this has been mentioned a couple of times, I will rework the 45 degree ramps in the next version for sure.

Posted

Is the playtesting still a regular thing? I've got a new gamemode and map for CS:GO I'd love to have a go on with some real people somewhere next week  :nag:

 

Sure it is, dude! Just come on over and ask for one of the free slots: 

Posted (edited)

Guess I can post this here as well;

 

Map is for my own testing purposes only, as the decompile made areaportals and whatnot horrible. The king of the hill gameplay is nearly finished; I only need to add in the multiplier that can have effect on timings when multiple people from the same team are on the point at the same time.

 

Besides that I haven't tested if my hacky interface can be packed in the bsp, although I expect it to work. If it works I'll put the effort in to create a capture status indication, but it's quite difficult as the only thing I can do is swap a small icon in the timer bar at the moment, or spam the chat.

 

Suggestions on how to communicate score/capture status to the player are welcome. The current solution makes a beep sound every 4 seconds because I'm heavily abusing an env_instructor_hint popup that refreshes constantly :>

 

This mode (not the map per se) will be playtested next sunday (18/jan); I'd love a crowd on this.

 

5hoNCIq.jpg

Edited by Spherix

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