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WIP in WIP, post your level screenshots!


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WIP for my Portal 2 mod.

A small thing a made for tf2.

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Thanks, everybody. :-D

This map's for the mod 'The Hidden', and I wanted to create a constant gloomy and claustrophobic atmosphere - like in the 3rd alien-move, remembering? There aren't any further 'wide open' areas, as you can see in the following screenshots (the first one is the already posted one...):

lodestone_screen.jpg

lodestone_screen02.jpg

lodestone_screen03.jpg

lodestone_screen04.jpg

lodestone_screen05.jpg

lodestone_screen06.jpg

There's only one outside area, which is in fact very small and linear. Most of the combat will take place via - how do you call it - z-axis? The 'Hidden's hideouts are mostly above the usual floors - or below.

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simply amazing. spot light forum quality

I'm honored. :shock:

Thanks, thanks, thanks and thanks again for all the motiviating comments. I have to admit that actually there are some problems - especially heavy lagging caused by not-existing dynamic lights (all 'dynamic light'-flags are off) - which I have to take care of before calling it 'beta'. I hope this will happen before december 15th since this is the deadline. Maybe it's the lift (func_tracktrain)...

Further than this, there aren't any soundscapes yet, and a skybox is still missing, too. I'm working like a machine to get this finished in time, believe me.

Mapping isn't always fun. :gonk:

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