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WIP in WIP, post your level screenshots!


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Posted (edited)

Here's some pics for my WiP for Prophet, an Insurgency map. I could definitely use some tips on aesthetics (mainly the textures. I'm still planning on doing the art pass for the details) so please feel free to give some feedback! (excuse some of the poor lighting on the assets):

 

EXIyZ4p.jpg

H8R6e2D.jpg

Some more pics: http://imgur.com/a/3aHWh#7

Edited by kinggambit
Posted

 

Here's a little something I've been working on. Counter-Strike: Source players might recognise it. :)

39e7296f8f19d527c63932b153b7e612.png

 

It looks like Port? Keep it up!

 

Right on the money!

Attempting to reduce the amount of sniping that was in CS:S. We'll see how this turns out! :D

Posted

That has a ton of potential and seems very well executed. Keep it up! Let's see some graffiti/decorations on those walls :)

 

Also, if I am reading the inspiration correctly, and it is based on Venice beach, you have a huge opportunity to incorporate some really nice views in the 3D skybox. Shore stylings are sorely missed in CS:GO :D

Posted (edited)

That has a ton of potential and seems very well executed. Keep it up! Let's see some graffiti/decorations on those walls :)

 

Thanks! I'm unsure about graffiti, as much fun as it would be to splatter graffiti over everything, I still want good visibility.

 

Agree'd and also make the grate textures smaller because those are some big holes for skateboard wheels..

 

Those grates are actually windows to 'tunnels' under the map.

 

tumblr_nc8trurwjQ1tfb1gvo1_1280.jpg

 

So smaller holes make it more realistic, but larger holes are easier to see through :???: .

 

 

Also, if I am reading the inspiration correctly, and it is based on Venice beach, you have a huge opportunity to incorporate some really nice views in the 3D skybox. Shore stylings are sorely missed in CS:GO :D

 

You would be quite correct! Yes, building the skybox is going to be a fairly laborious, but hopefully it pays off.

 

 

@Single - google search the interlopers.net ramp competition.

you will find lots of great inspiration there. :D!

 

Haha, only your pictures remain, generalvivi Thanks for the tip!

Edited by Single
Posted

 

Agree'd and also make the grate textures smaller because those are some big holes for skateboard wheels..

 

Those grates are actually windows to 'tunnels' under the map.

So smaller holes make it more realistic, but larger holes are easier to see through :???: .

 

Add glass? I think there is a reinforced one that may fit. Looks interesting btw ;)

Posted (edited)

I'm working on an arms race map for CS:GO, set at a sunny beach-side skate park.

 

tumblr_nc6vw9Bh5J1tfb1gvo2_1280.jpg

 

tumblr_nc6vw9Bh5J1tfb1gvo3_1280.jpg

 

I'm relatively happy with the layout, but I'm still not sure about how it looks, so any feedback you have is appreciated. There are a couple more pictures here.

 

nice! I've not often been to skateparks where the ramps are so close together tho. and definitely no skateparks with grates between the obstacles. maybe move some ramps to make a bit more space and to make the grates more believable? or change the grates to reinforced glass? or cover the grates with a layer of reinforced glass..?

Edited by killertomato

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