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WIP in WIP, post your level screenshots!


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Posted (edited)

I was basing it more on this

AE011e.jpg

and this

91813.jpg

It's the seedbank thing in Norway, pretty cool place.

I think what was missing was a proper texture, so I came up with this:

xjGnwTg.jpg

Holy crap, I am using the same pics as reference for my map :)

It'll be set in an vault for nuclear waste.

I'm gonna post some screens when I'm back on my computer.

 

 

[Edit:]

 

Back with a pic (early WiP):

kMP2HSV.jpg

Edited by gotcha
Posted (edited)

Posting this here hoping someone can help me out

 

I've modelled the warehouse construction and this is what it looks in-game.. 

notice some parts are very dark for some reason.

 

what I've tried so far:

 

split up the model into different parts - didn't help

cut out parts of the mesh that were intersecting some brushes - didn't help

tried moving around light origin - there was a little difference, but it was still very dark

different map compile options(static prop polys, static prop lighting) - basically I have no idea what I'm doing, it ended up being super bright.. not cool

tried to mess around with static mesh properties, disabling shadows, vertex lighting, no difference

 

pls halp!  :???:

 

2014-09-15_00002.jpg

Edited by tomm
Posted (edited)

 

Shit I'm so dumb, solved it right after I posted my problem.

 

basically add more geo if your prop looks like shit.

?

 

Care to elaborate to a fellow noob?

 

 

source uses vertex lighting, so you need vertices that can receive lighting information and my geometry had literally none, only a flat surface was exposed to lighting and well, it hardly received any.

 

at least that's how I understand it, maybe someone more experienced can enlighten us.

 

 

vertexlighting.jpg

Edited by tomm
Posted (edited)

 

 

Shit I'm so dumb, solved it right after I posted my problem.

 

basically add more geo if your prop looks like shit.

?

 

Care to elaborate to a fellow noob?

 

 

source uses vertex lighting, so you need vertices that can receive lighting information and my geometry had literally none, only a flat surface was exposed to lighting and well, it hardly received any.

 

at least that's how I understand it, maybe someone more experienced can enlighten us.

 

[image]

 

 

 

Cool. Could you share the before/ after lighting?

Edited by Al Anselmo~Intelect0

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