Skibur Posted July 9, 2014 Report Posted July 9, 2014 I made a CS:GO map awhile ago. Remade from Halo 3: Mythic II DLC pack. Got it finished and publish, but I haven't bother adding more design, since at the time I had other things to do. (Figured it'd be too late to update the changes) Might start another one soon. http://steamcommunity.com/sharedfiles/filedetails/?id=134805014 Quote
Taylor Swift Posted July 9, 2014 Report Posted July 9, 2014 Wah.. Time has tell me what is the important to know about the mapping and the mapping rules itself. Every Mapper Need to know the most important thing is to create hes own map. Creating maps is hard work and only them who wants to be a real good mappers, they build and build in years. But now after long time, after many hours i have sucefully made my own map. Ok my own map.. So lets see if it is good or bad work.. Quote
Vilham Posted July 9, 2014 Report Posted July 9, 2014 I should probably post some new images from my map at some point. LATTEH 1 Quote
aaaaasdasdasdasdasda Posted July 10, 2014 Report Posted July 10, 2014 (edited) Finalising my first actual map, cs_grande. My current point of concern is the skybox, it's a little bit weird. The hedges also have some weird lighting going on, but I'm not sure if that can be fixed. Edited July 12, 2014 by ruarai Vilham, WD, 2d-chris and 4 others 7 Quote
Minos Posted July 10, 2014 Report Posted July 10, 2014 Looks like a fun map, I love cs_estate style maps Quote
Skacky Posted July 11, 2014 Report Posted July 11, 2014 More Quake, this time for the second jam session over at func_msgboard. Theme is ikblue/white, Indian/Persian texture sets. D3ads, General Vivi, ⌐■_■ and 12 others 15 Quote
Sprony Posted July 11, 2014 Report Posted July 11, 2014 Again, sick stuff Skacky. I've been working with Ericw to get Radiant to work with Quake so I can join in on that action Quote
dux Posted July 11, 2014 Report Posted July 11, 2014 Skacky stahp. Stahp. I can only get so hard. Quote
geogzm Posted July 12, 2014 Report Posted July 12, 2014 (edited) My first 'completed' map. It's up on steam workshop, but the layout's pretty flawed and it was mainly a feeler for CS:GO's assets and design along with the level design process in general. I started the art pass waaaay too early, I didn't collect nearly enough feedback on the layout, so it turned out the way it did. I dare not post it in the releases section. de_collar: I've literally never finished a map before this Edited July 12, 2014 by geogzm AlexM, 2d-chris, OrnateBaboon and 1 other 4 Quote
Idolon Posted July 12, 2014 Report Posted July 12, 2014 Not too shoddy for a first finished map! I think you mostly need to work on architectural details, as most of the buildings and walls you have follow the same formula of "Flat wall with ledge at the top." Still, not a bad job. Quote
Vilham Posted July 12, 2014 Report Posted July 12, 2014 Some advice on floors, try breaking them up with trim and sections made of different materials. Quote
2d-chris Posted July 12, 2014 Report Posted July 12, 2014 also, slap a few taller structures, both in the play space and around it - will help to breakup that flat feel it has. Quote
geogzm Posted July 13, 2014 Report Posted July 13, 2014 Not too shoddy for a first finished map! I think you mostly need to work on architectural details, as most of the buildings and walls you have follow the same formula of "Flat wall with ledge at the top." Still, not a bad job. Thanks! I've two vague ideas for a next map using a similar layout, although just in case I tackle a similar setting at any point - what kind of details would you recommend? More building trim along walls, different-shaped ceilings and such? Some advice on floors, try breaking them up with trim and sections made of different materials. What kind of stuff could I have done with that map? I'm curious about how to pull off floor trim, I'm guessing stuff like that water canal thing that I had in the last picture? also, slap a few taller structures, both in the play space and around it - will help to breakup that flat feel it has. There's a few more just out of view in some of those pictures, and they were from a previous update - although even in the newer version on the workshop, the sky feels a little empty. Thanks for all the feedback, like I said - I'll probably start working on another map and focusing on getting the layout figured out better first before the detail pass (my worst mistake last time lmao) but I'll bare all this in mind. I'm shooting for something in a more natural environment. Quote
ElectroSheep Posted July 13, 2014 Report Posted July 13, 2014 You can add sidewalks, some metal plate floors that can have some industrial purpose. And also having a blend between clean and dirty concrete could be cool geogzm 1 Quote
ZZZ Posted July 13, 2014 Report Posted July 13, 2014 Minor changes. I'm not going to add more detail, this is BSP and BSP is meant for low poly. Quote
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