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WIP in WIP, post your level screenshots!


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WIP for my Portal 2 mod.

A small thing a made for tf2.

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Found some more time to work on my airport map (cs_hijack) now that exams are almost finished for the year. 

 

Looks really cool, spence! I'm gonna check it out as soon as I can. May take a few days as I've just moved into a new appartment this weekend and I didn't bring my PC yet (currently on a very crappy laptop :P).

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Not sure where to post this, here's a first iteration of a parallax material in Unreal 4 :)

 

sampa_parallax01.gif

 

 

can you explain what goes into it? Are there a lot of interacting layers? 

 

It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited. 

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Not sure where to post this, here's a first iteration of a parallax material in Unreal 4 :)

 

sampa_parallax01.gif

 

 

can you explain what goes into it? Are there a lot of interacting layers? 

 

It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited. 

 

 

Would totally love to know too. Impressive stuff still.

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Not sure where to post this, here's a first iteration of a parallax material in Unreal 4 :)

 

sampa_parallax01.gif

 

 

can you explain what goes into it? Are there a lot of interacting layers? 

 

It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited. 

 

 

It's a pretty simple shader actually, the tricky part is making good parallax layers that tile well and look believable  :)

 

Here's a UDK tutorial, the nodes are still the same in Unreal 4:

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