Setin Posted April 2, 2014 Report Posted April 2, 2014 (edited) At about the 1 minute mark, you have to shoot a portal through a bunch of foliage to get into the next little area. I don't think that panel is highlighted well enough for players to get the subtle hint to use it to get up there. Ontop of that, it's not really common for players to be able to shoot and walk above a drop-tile ceiling like that in portal 2, so you might want to highlight it a bit more. (That all being said, I really love that idea) At about the 2:30 mark, you shoot through the hole in the window towards the opposite wall. That looks like a pretty tight shot. Maybe consider opening up the shot a little bit to allow for wiggle room for players? Also, as someone said making the time travel bits a little bit more interesting visually would be really cool. Thanks! I hadn't thought about those. Fixing now. Edited April 2, 2014 by Setin Fr0z3n 1 Quote
Dejavo Posted April 2, 2014 Report Posted April 2, 2014 cincinatti: Looks sweet. Did you mipmap the brick texture. Looks a bit noisy further away. Quote
mr.P Posted April 4, 2014 Report Posted April 4, 2014 every decent fps needs one...cs:go has been missing one until now...a fuckking aircraft carrier map! the story: T has boarded a aircraft carrier with the purpose to destroy it! CT are sent do deal with 'em A-site: forward elevator, a few F9Panthers+300 pounds bombs makes the perfect target B-site: hangar, a blackbird+300 pound bombs makes the perfect target models: somewhat done textures: somewhat done layout: somewhat done brushwork: not even started maps without a mid seems to be the topic of the month, think it would be a challenge to make one, here we go 92-95% based on real life metrics Squad, tr0nic, will2k and 6 others 9 Quote
tomm Posted April 4, 2014 Report Posted April 4, 2014 That's sexy, looks like a rather 'compact' layout.. I hope you can't hear footsteps everywhere +1 for no mid Quote
Squad Posted April 4, 2014 Report Posted April 4, 2014 You're a mapping machine, mr.P! Loving the setting, looking forward to see more Layout seems a bit confusing though. Looks like T's seem to have an advantage to getting to the bombsites first, but I guess there's several floors or something? Quote
LATTEH Posted April 4, 2014 Report Posted April 4, 2014 Not sure where to post this. Super Smash Bros style Proof of Concept This is the stuff of my nightmares. Quote
mr.P Posted April 4, 2014 Report Posted April 4, 2014 That's sexy, looks like a rather 'compact' layout.. I hope you can't hear footsteps everywhere +1 for no mid yeah it's kinda compact, regular aircraft carrier sounds will hopefully stop footsteps You're a mapping machine, mr.P! Loving the setting, looking forward to see more Layout seems a bit confusing though. Looks like T's seem to have an advantage to getting to the bombsites first, but I guess there's several floors or something? CT reaches the bomb areas first, the layout is well playtested, this is 5th or 6th iteration on the layout and the first version that feels genuine fun, the map has 2 floors but most of the playable area is on floor one, will probably change t spawn to be one level down, Quote
UnknownPredator Posted April 5, 2014 Report Posted April 5, 2014 (edited) Hey, I think the idea of a "No Mid" map is good but it just hasn't been done correctly yet Edited April 5, 2014 by UnknownPredator Quote
UnknownPredator Posted April 5, 2014 Report Posted April 5, 2014 I'm back! Bombsite A (Note: It's a wip) Vilham and Pampers 2 Quote
Pampers Posted April 5, 2014 Report Posted April 5, 2014 I'm back! Bombsite A (Note: It's a wip) "Hey Joe, I parked those bombs in the corner like you asked" Not much new stuff, but I've been porting stuff over to UE4, now comes with shiny floors and 50 less frames per second! Just doing mechanics so far and will get my materials set up after that. Everything is done in BluePrint as well, really nice tool to work with. FMPONE, TheOnlyDoubleF, ⌐■_■ and 1 other 4 Quote
Vilham Posted April 5, 2014 Report Posted April 5, 2014 yeah the frame rate there is definitely noticeably worse than any video you have shown before. Quote
Pampers Posted April 5, 2014 Report Posted April 5, 2014 every graphic setting is set to "epic" by default in the editor, and I forgot to change that before recording Quote
FMPONE Posted April 6, 2014 Report Posted April 6, 2014 I want to see a game where the second you fall you acquire extreme speed, and your body just ragdolls at increasing speeds throughout the world forever Seldoon182 and TheOnlyDoubleF 2 Quote
cincinnati Posted April 10, 2014 Report Posted April 10, 2014 (edited) Here's a series of straight-on, centered shots I took for a composite image I made for later. (de_disruption) Edited April 10, 2014 by cincinnati penE, Dejavo, ⌐■_■ and 4 others 7 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.