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WIP in WIP, post your level screenshots!


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Posted (edited)

At about the 1 minute mark, you have to shoot a portal through a bunch of foliage to get into the next little area. I don't think that panel is highlighted well enough for players to get the subtle hint to use it to get up there. Ontop of that, it's not really common for players to be able to shoot and walk above a drop-tile ceiling like that in portal 2, so you might want to highlight it a bit more. (That all being said, I really love that idea)

 

At about the 2:30 mark, you shoot through the hole in the window towards the opposite wall. That looks like a pretty tight shot. Maybe consider opening up the shot a little bit to allow for wiggle room for players?

 

Also, as someone said making the time travel bits a little bit more interesting visually would be really cool.

 

 

Thanks! I hadn't thought about those. Fixing now.

Edited by Setin
Posted

every decent fps needs one...cs:go has been missing one until now...a fuckking aircraft carrier map! :)

 

the story: T has boarded a aircraft carrier with the purpose to destroy it! CT are sent do deal with 'em
 
A-site: forward elevator, a few F9Panthers+300 pounds bombs makes the perfect target
B-site: hangar, a blackbird+300 pound bombs makes the perfect target
 

models: somewhat done

textures: somewhat done

layout: somewhat done

brushwork: not even started

 

maps without a mid seems to be the topic of the month, think it would be a challenge to make one, here we go :)

 

92-95% based on real life metrics

 

post-14026-0-64490300-1396617802_thumb.j

post-14026-0-00455000-1396617822_thumb.j

post-14026-0-41667800-1396617836_thumb.j

Posted

You're a mapping machine, mr.P!

Loving the setting, looking forward to see more :)

 

Layout seems a bit confusing though. Looks like T's seem to have an advantage to getting to the bombsites first, but I guess there's several floors or something?

Posted

That's sexy, looks like a rather 'compact' layout.. I hope you can't hear footsteps everywhere

 

+1 for no mid

 

yeah it's kinda compact, regular aircraft carrier sounds will hopefully stop footsteps

 

 

You're a mapping machine, mr.P!

Loving the setting, looking forward to see more :)

 

Layout seems a bit confusing though. Looks like T's seem to have an advantage to getting to the bombsites first, but I guess there's several floors or something?

 

CT reaches the bomb areas first, the layout is well playtested, this is 5th or 6th iteration on the layout and the first version that feels genuine fun,

the map has 2 floors but most of the playable area is on floor one, will probably change t spawn to be one level down,

Posted

I'm back! Bombsite A (Note: It's a wip)

828827CC51635390B59034CF5D3FE54EEC482F9B

"Hey Joe, I parked those bombs in the corner like you asked" :)

 

Not much new stuff, but I've been porting stuff over to UE4, now comes with shiny floors and 50 less frames per second!

Just doing mechanics so far and will get my materials set up after that. Everything is done in BluePrint as well, really nice tool to work with.

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