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WIP in WIP, post your level screenshots!


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Posted

latest wip (veeeery wip), 

its a early misty morning and the local radar station is under attack,

 

custom content by myself, resource: cgtextures

big thanks to will2k for assisting me with the textures

 

...playtest proved it fun, now it just needs to get dressed and lit the fcuk up

 

 

also, anyone know if its possible to add custom player and weapon skins to a level?

post-14026-0-06299400-1392759521_thumb.j

Posted

Cool setting :)

 

also, anyone know if its possible to add custom player and weapon skins to a level?

 

This is just a guess, but if you'd define a custom player model in the .kv file and make sure everything is pakratted, it might work?

 

Also, there is a grey SAS model, it's just not used in official content:

 

Grey%20SAS%20model.jpg

Posted

Cool setting :)

 

also, anyone know if its possible to add custom player and weapon skins to a level?

 

This is just a guess, but if you'd define a custom player model in the .kv file and make sure everything is pakratted, it might work?

 

Also, there is a grey SAS model, it's just not used in official content:

 

Grey%20SAS%20model.jpg

 

 

thanks, there is hope...

 

one more wip of my crossmix level of prodigy-facility and good ol' gasworks, doesn't show much but:

got some props and lights going,

added the possibility to walk on all the roofs and a sniper platform half the way up the antenna (made the map approximately 100000% more fun)

changed and added a few routs after last playtest 

 

release within a few weeks,

post-14026-0-07287900-1393016888_thumb.j

Posted

got some time over this weekend, adding a few wip from my latest level,

 

left to do: fixes, fixes, fixes

 

 

CT spawn

64UV63j.jpg

 

 

catwalk from ct spawn to vent

i3gpQXs.jpg

 

catwalk T side

3XC9aAS.jpg

 

 

T side yard, access to catwalk, garage, boost or side

Xz1gGEM.jpg

 

 

near T spawn

7JL392f.jpg

 

Tside 

TBaAyat.jpg

 

Asite

Oo2Jcar.jpg

 

 

vent

5tNoYh2.jpg

 

 

garage

EVkXPeI.jpg

 

 

not final compile...

 

Posted

got some time over this weekend, adding a few wip from my latest level,

 

left to do: fixes, fixes, fixes

 

 

CT spawn

64UV63j.jpg

 

 

catwalk from ct spawn to vent

i3gpQXs.jpg

 

catwalk T side

3XC9aAS.jpg

 

 

T side yard, access to catwalk, garage, boost or side

Xz1gGEM.jpg

 

 

near T spawn

7JL392f.jpg

 

Tside 

TBaAyat.jpg

 

Asite

Oo2Jcar.jpg

 

 

vent

5tNoYh2.jpg

 

 

garage

EVkXPeI.jpg

 

 

not final compile...

 

That looks genuinely awesome!

Posted

got some time over this weekend, adding a few wip from my latest level,

 

left to do: fixes, fixes, fixes

 

 

CT spawn

64UV63j.jpg

 

 

catwalk from ct spawn to vent

i3gpQXs.jpg

 

 

Tside 

TBaAyat.jpg

 

garage

EVkXPeI.jpg

 

 

not final compile...

 

Looking good!

 

Would suggest adding more small lights on the exterior to lead the player (judging by screenshots only).  The path to B-site in the first shot looks very dark along the catwalk.

 

garage - keeping with the dramatic lighting, you could throw some flood/spots along the ceiling to cast nice shadows from the beams onto the upper walls or maybe the floor.  The stairway in the foreground looks super dark.  And maybe drop a stain/props near the bronco wheels?  Tires on clean concrete tend to look like they are floating (minor, but they always pop out at me).

 

Maybe throw some really tall antennae on the roof to oppose the metal work shooting into the sky.  Something to balance your screenshots and give the sky depth.

 

Can't wait to see more!

Posted

got some time over this weekend, adding a few wip from my latest level,

 

left to do: fixes, fixes, fixes

 

i3gpQXs.jpg

 

 

not final compile...

 

Great work :)

 

Reminds me of the dam level in Return to Castle Wolfenstein.

 

This could also work as a finale level for L4D2 if you ever decide to recycle :v

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