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WIP in WIP, post your level screenshots!


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Posted

Thanks Kikette! When I get the Skybox back from Spence I am going to spend some time tweaking the ambient lighting so it's not too dark.

 

Spherix: Like Spence said those are reskins. Spencer is actually working with me on this project. He is building the 3d skybox for the level and helping out with some detailing. I can certainly release all of the extra content when it's done.

Posted

By request, headbut body slam is now the only way to kill the cubes, unless you shoot them of course :) still pretty rough, and I need to find a way to blend in an get-up animation

edit: I'm playing with a controller so the aiming is a bit bad

 

It's awesome! 

 

I'd like to see you go in a more subversive direction with it. Cute mousketeer says Duke Nukem quotes as he smashes watermelons, M-M-M-M-Megakill sound effects on every 3rd kill, etc. :P

Posted

By request, headbut body slam is now the only way to kill the cubes, unless you shoot them of course :) still pretty rough, and I need to find a way to blend in an get-up animation

edit: I'm playing with a controller so the aiming is a bit bad

fuck yeah

Posted (edited)

 

By request, headbut body slam is now the only way to kill the cubes, unless you shoot them of course :) still pretty rough, and I need to find a way to blend in an get-up animation

edit: I'm playing with a controller so the aiming is a bit bad

fuck yeah

 

This whole mouse thing is so much Terry Prattchett to me it hurts! :D

 

Edited by Sjonsson
Posted (edited)

Finally I can show you guys some of the work I've been doing on a hobby project!

 

g4hwJ8J.jpg

It's a fishing game for mobile platforms with one simple goal, catch the biggest fishies with the biggest rods, you get fish, sell it and buy more better gear. Currently everything in the game is placeholder graphics and the sprite for the player character is from Pokemon, will make some kind of a character later.

Current Features

- Fishing.

  • Simple Fishing Mechanic where the player can go to the water and fish.

- Three inventories.

  • Fish Inventory
  • Tackle Inventory
  • Equipment Inventory

Fish Drop Tables, when a fish bites it's type is generated based on following:

  • Type of Tackle used
  • Type of Water currently fishing in.

CURRENT TASKS

  • Add a bob to the fishing mechanic.
  • Add a cast mechanic so the player can aim at what range the bob should land.
  • Add a Fishing Shop where the player can sell fish, buy Equipment and Tackle.
     

Here's what it looks like right now:

Edited by Sjonsson
Posted

nice concept I would look at expanding the fishing mechanic to be a bit more involved and a bit more minigame like. Maybe some varying puzzles that it randomly picks. Almost like a mario party game.

Posted

Thanks! I've been thinking a bit about that too. Currently my plan is that once the player catches a really big or rare fish you would get a mini-game, so it's also a challenge the harder catches get even more rewarding. I still want the player to be able to 'hoard' fish quickly, but if that turns out to be boring I guess I have to add a mini-game for every fish.

I will definitely add some puzzle games, but where -  I'm not sure yet! :)

Posted

For a second, before watching the video, I thought this was Duke Nukem forever :D

 

Impressive work there; the 1960-1980s era of Portal 2 is one of my favorite parts of the game and I'll be definitely looking forward to play this level when it's finished.

 

Good luck :)

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