Jump to content
Marcos

WIP in WIP, post your level screenshots!

Recommended Posts

updated light, you can test the map at the workshop...should be live any minute now, enjoy

 

That looks MUCH better, nicely done!

 

You should get a clean thread up with fresh shots in the Work Release forum so I can tweet the hell out of it :D

Share this post


Link to post
Share on other sites

 

updated light, you can test the map at the workshop...should be live any minute now, enjoy

 

That looks MUCH better, nicely done!

 

You should get a clean thread up with fresh shots in the Work Release forum so I can tweet the hell out of it :D

 

 

sounds good,

I'll make a post later, need to clean up a few bugs and do some optimization 

Share this post


Link to post
Share on other sites

I'm working on a L4D2 scavenge map. As you can see, it's the Walking Dead West Central Prison (the TV serial version). 

 

I've finished to build the map and the gamemode. I'm now working on the environnement in the prison enclosure. 

 

Tell me what you think. 

 

post-30937-0-89700000-1390421650_thumb.jpost-30937-0-45735600-1390421657_thumb.jpost-30937-0-00721000-1390421664_thumb.jpost-30937-0-64212600-1390421670_thumb.jpost-30937-0-77142400-1390421677_thumb.jpost-30937-0-48147900-1390421684_thumb.jpost-30937-0-59860100-1390421692_thumb.jpost-30937-0-59860100-1390421692_thumb.jpost-30937-0-25677900-1390421702_thumb.jpost-30937-0-40272300-1390421710_thumb.j

 

Share this post


Link to post
Share on other sites

I'm working on a L4D2 scavenge map. As you can see, it's the Walking Dead West Central Prison (the TV serial version). 

 

I've finished to build the map and the gamemode. I'm now working on the environnement in the prison enclosure. 

 

Tell me what you think. 

 

 

I think that the visuals suffer the most because of stock content being used in such a way that doesn't really compliment things like the style of your map, making your map look bland and uninteresting.

 

Edit: I removed the screenshot of my scene and I'm going to avoid posting any more information until the UDK work in question is completely finished.

Edited by charlie

Share this post


Link to post
Share on other sites

The scale of your level looks pretty good, perhaps a little oversize but that's very common, if your working on a real life setting, it does no harm to look at photo reference if you want some ideas how to improve it visually (making each area a little more distinct) 

 

I think, at this point, if your goal is to make the map more "pretty" (I can't comment on how it plays) then I would put some time into understanding lighting techniques, your outsides are very flat, so no contrast in the shadows and your insides are extremely dark. With all those windows and a daytime setting you would have quite a bit of light inside. If there's one thing that can really throw a scene visually it's lighting that does not match what your brain is used to. 

 

Anyway, keep at it!

Edited by 2d-chris

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...