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WIP in WIP, post your level screenshots!


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Posted

Trempler: Wow dude, your work never ceases to impress me!

 

I would like some feedback on the following screenshot. Does it look okay? What would you change? It is going to be for a map for cs:go and I was going for a underground metro system. This is the only part of the Map I have started with and I am unsure if I could continue with this.

 

2013_08_13_00001.jpg

 

Porting Metro assets to GS:GO is a no no...

Posted

I like the geometry but the lighting leaves a load to be desired.

 

Its too scattered and doesnt bring your attention to anything.  Remove MORE than half the current sources of light and try to focus it a little more.

Posted

cant-see-shit.jpg

 

The brightness of your lights / glow don't fit the brightness of your ambient light, there's a HUGE discrepancy there making it very weird to look at. I would increase the ambient light quite a bit, i know what you're trying to do, but trust us on this one. :)

Posted (edited)

@Cuplacakes:

So you posted the same video in 3 different threads? Next time you might just want to decide if it's wip or a final showreel and then post it one thread first, but maybe that's only my opinion.

I can't play the video anyway- it's locked in my country, don't know why- so I'll just go for the images. The overall scene is looking fine, and much better then your previous work. But if you take a closer look there are still many things you could fix.

Just to metion the most annoying thing for me: The terrain on the right side looks quite ugly and unnatural. You might just smooth it a little more.

The trees on the left side looking quite odd, there is no depth on the texture. Try to use a normal map (if there is one improve it). And the tree one the right side otherway.... is quite awful. I think you can't really fix anything, so just get rid of it^^

The grass is looking more like spikes- to sharp/pointed. Try to find some good tutorial how to crate realistic grass.

For your next project you might want to get some more details instead of only a good overall view. I know this is image has a over-the-top quality, but it's still a good inspiration for your scene.

Edited by Fuzyhead
Posted

@fuzyhead:

Thanks a lot for the feedback, I have been desperate to receive some constructive criticism, and as of yet you are the only person to done so. I'll address each of your points in turn.

 

I in fact only posted this Timelapse video in two threads,this one, and my portfolio. I posted it here in order to get feedback, and in my portfolio in order to show potential clients or those with an interest my workflow how I work. I believe that you may be mixing the third thread up with my Showreel thread, a seperate video, which while including this map, also focuses on numerous other projects. The two are completely separate video's, despite both using one piece of the same footage.

 

I did wonder about posting in so many places, but I believe that the reasons were justifiable. For while I consider this some of my better work, and thus include it in my portfolio, I am aware that I need to improve, and so, I include it in the WIP thread too, the whole point of these scenes is that I construct them in two hours, take what I learn in the process,and move onto the next.

 

The video is locked because I am using copywrited music, I did this deliberately, as I knew that it fit the mood of the scene, and I needed a specific University to be able to view it, however, it means the copy-write holder is able to decide where and when the video is played. Future show reels and video's will use music created by a composer friend.

 

Now Onto the scene: 

 

The terrain on the right : Are you referring to the terrain down by the waters edge? It is meant to be rock, but I agree that it does look a little odd.

 

The trees on the left side : I agree with you completely, unfortunately that is what happens when you don't uniform scale stock meshes. I believe that it does have  normal map, but I think the stretching has ruined it. I'll take your comments on board in future scenes.

 

tree one the right side otherway.... is quite awful :  Are you talking about the spikey one? I really like the spikey one... :P I'll admit the texture is tiled too many times, and perhaps it is too low-poly for the scene... In fact. I agree... It's out of place... Cheers for pointing that out... sniff...

 

The grass is looking more like spikes  : yes it does, but again, I am using stock meshes, if I allowed myself more than 2 hours per scene I would probably spend longer making it look more natural, but for this scene I was pleased with the result.

 

And finally, that scene you linked is absolutely beautiful, and i aspire to that level of quality and polish.

 

Thank you very much for your time and help, I hope you see improvement in my next work, sorry about the confusion with the video's. Would you mind very much If I sent you along future work for you to critique?

 

Gratefully,

George

Posted

I understand that I could do a better job on them if I spent longer. They are simple learning exercises. I am sorting out going to university for the first time at the moment, and don't really have time for many full scale projects.

@knj: maybe not, but I was pretty pleased with the atmosphere I achieved in each scene.

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