MJ Posted November 23, 2005 Report Posted November 23, 2005 nice, I like the slanted glass windows. sarcasm? Quote
Hipshot Posted November 26, 2005 Report Posted November 26, 2005 Taste of the Interstellar Serenity. Quote
insta Posted November 26, 2005 Report Posted November 26, 2005 Looks nice, but I'd say the detailtexture on the concrete has a bit too much noise. Quote
Hipshot Posted November 26, 2005 Report Posted November 26, 2005 Its forced picmip 0, probably why, anyway, nobody plays Q3 with detailtextures on, turing them off give me ~30 FPS more, and the map isn't even finished. This map, was put on hold until the Q3 map is done. (Don't remember if I posted this before) Quote
Minos Posted November 26, 2005 Report Posted November 26, 2005 uh that looks awesome hip Love the lighting. Quote
Taylor Swift Posted November 26, 2005 Report Posted November 26, 2005 my map for Fortress-Forever mod. Almost done Quote
ReNo Posted November 26, 2005 Report Posted November 26, 2005 Go nexus! That is some atmospheric shit man, keep it up! Perfect, non-OTT use of point_spotlight too. Hipshot, I think every source mapper in the world wants your trees quite desperately Looks neat to me - nice believable scene. Quote
MJ Posted November 26, 2005 Report Posted November 26, 2005 nice nexus. Maybe the clouds in the sky is a bit much. Quote
Marcos Posted November 26, 2005 Author Report Posted November 26, 2005 Latest shoy is awesome Hipshit! I dig how your maps looks so realistic~~ Quote
Hipshot Posted November 26, 2005 Report Posted November 26, 2005 Uh, those trees aren't my models. I love that sky Nexus. Quote
hamst3r Posted November 26, 2005 Report Posted November 26, 2005 I was going to say, arent those just the standard trees from inferno.. Anyway I loaded up the new hammer today and tried mapping again. After an hour I came up with this lil` scene. I didn't bother much about lighting and details, it was mainly just a way to see if I could still map or not; it wasn't very convincing. btw: I used hipshots sky Quote
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