RaVaGe Posted March 2, 2013 Report Posted March 2, 2013 Czool, i'm not sure if I like the grass, it's way too clean, you should add some patches of colors here and there with some holes and use more vegetation cause it feels a bit repetitive Just posting this here, early WIP, but I started to detail an old koth map /o Quote
Czoolz Posted March 2, 2013 Report Posted March 2, 2013 Czool, i'm not sure if I like the grass, it's way too clean, you should add some patches of colors here and there with some holes and use more vegetation cause it feels a bit repetitive Sure thing. Ill make some variation to color and eventually ill be getting some more vegetation at different height levels as well. Quote
DrywallDreams Posted March 3, 2013 Report Posted March 3, 2013 I've been detailing this little spot for a new CS:GO map, and I really like how it's turned out. Instancing buildings and putting rotation on them really improves the look of it. ⌐■_■, Squad, blackdog and 1 other 4 Quote
⌐■_■ Posted March 3, 2013 Report Posted March 3, 2013 nice Marcem! the wall on the left could be broken up a bit I guess... Quote
NeilJones313 Posted March 3, 2013 Report Posted March 3, 2013 Kedhrin, ⌐■_■, PhilipK and 3 others 6 Quote
Kedhrin Posted March 3, 2013 Report Posted March 3, 2013 haha! neat NeilJones313 and 2d-chris 2 Quote
PhilipK Posted March 4, 2013 Report Posted March 4, 2013 Had something I started before, it's early on and lacks a ton of stuff (as you can probably see ). It's an interior area of the same scene that I was working on before. I plan to create a kinda natural transition from the outside part to this more lab like section of it by using a tunnel system with different airlocks and stuff. (decals where quickly faked in here... will make something proper soon ) This room will have some labs on the left side and the main room contains some air generation (will add some huge fans attached to the elevator shafts) as well as some props and probably some kind of extension of the walkway to get out to the middle at a higher level, just playing around with it at this point really. Gonna get some more greenery in there too, perhaps some hanging plants that an extension area can lead to. Also want to add some smaller things like a watering system and some big displays or something. mjens, OrnateBaboon, blackdog and 10 others 13 Quote
mjens Posted March 4, 2013 Report Posted March 4, 2013 (edited) Looks really promising, can't wait to see more, Phillip. I love that style, keep goin! Edited March 4, 2013 by seir Quote
General Vivi Posted March 4, 2013 Report Posted March 4, 2013 Yes Philip! This looks very promising! Can't wait to see more Quote
Em' Posted March 4, 2013 Report Posted March 4, 2013 Clean render PhilipK, may I ask what engine are you using ? Quote
2d-chris Posted March 4, 2013 Report Posted March 4, 2013 (edited) Really like the curved diagrid mixed with 45 degrees, games defo need to push these more organic structures now we can really spend those polies. A company with a building like that has some serious shit to hide in their secret labs Edited March 4, 2013 by 2d-chris Quote
DrywallDreams Posted March 4, 2013 Report Posted March 4, 2013 It looks great! I'd suggest making the upper walkways have a slight curve to them. Quote
PhilipK Posted March 5, 2013 Report Posted March 5, 2013 (edited) Thanks guys! Marcem: That's definitely a good point. I'm thinking of curving that out in the middle, but I also want to fix the offices/labs on the side there, right now it's just a straight line, that'll change to something much less flat and varied. Way more stuff I want to do with it, will see how far I get tho Oh and it's in the BitSquid engine. Edited March 5, 2013 by PhilipK Quote
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