General Vivi Posted February 18, 2013 Report Posted February 18, 2013 psy and hipshot, you guys are doing awesome stuff! Also WB Hipshot! Your 2d art is looking sexy! @psy, something still bugs me about bombsite B. maybe you should have it trail off into the water as a loading section for the boats? Just seems like that area has no purpose besides being a giant empty lower space. Perhaps you should add more hierarchy to this location, such as stairs and other routs that take you directly in from the top or above it using catwalks? Rough sketch, hope this spawns some ideas. Thinking out loud here. What if you split the lower section into two ramps (each with their own cover options) that way the bomb could be hidden in either section? Adding a lower section like this automatically creates cover similar to dust 2's long A on the T side. Obviously it's not too great considering there are wall surrounding the bomb site. Also catwalks could help cut the space up a bit more and give the players a risk reward for taking the shortcut across. Either way, looking good! Hope this helps inspire some ideas. blackdog and Psy 2 Quote
blackdog Posted February 18, 2013 Report Posted February 18, 2013 @psy, something still bugs me about bombsite B. maybe you should have it trail off into the water as a loading section for the boats? [...] Perhaps you should add more hierarchy to this location, such as stairs and other routs that take you directly in from the top or above it using catwalks? [...] What if you split the lower section into two ramps (each with their own cover options) that way the bomb could be hidden in either section? Adding a lower section like this automatically creates cover similar to dust 2's long A on the T side. Obviously it's not too great considering there are wall surrounding the bomb site. I like the idea, and parallelism (to dust2); following up on that... what if the B site really becomes a "long", and the area is extended further into the water? (of course, not by any stretch as long as dust.) The plant area stays the same but Ts would have the ramps to cover from. The catwalk could become a big overarching walkable structure (cfr. cs_compound) or a huge lift used to move boats on the ramps, that would quite fit the theme I think. Something like this (1 2 3) but instead of moving a boat along the ramp, it would "load" from one side (like a container lift on a dock) that you could dress like a "boat park". Probably the areas surrounding the site should be revised then. Psy 1 Quote
Psy Posted February 18, 2013 Report Posted February 18, 2013 psy and hipshot, you guys are doing awesome stuff! Also WB Hipshot! Your 2d art is looking sexy! @psy, something still bugs me about bombsite B. maybe you should have it trail off into the water as a loading section for the boats? Just seems like that area has no purpose besides being a giant empty lower space. That's the idea. I just haven't gotten around to implementing it yet. I do like your idea of the catwalk and ramp though! Quote
Miigga Posted February 18, 2013 Report Posted February 18, 2013 WIP stuff kikette, Skjalg, dkm and 13 others 16 Quote
selmitto Posted February 18, 2013 Report Posted February 18, 2013 WIP stuff (sexy ss) What crazy thing is this? woot Quote
ZZZ Posted February 18, 2013 Report Posted February 18, 2013 (edited) @ Miigga That "portal to another world" reminds me of this Edited February 18, 2013 by 0kelvin Quote
Squad Posted February 19, 2013 Report Posted February 19, 2013 Migga: looks cool, what's it supposed to be? Quote
Miigga Posted February 19, 2013 Report Posted February 19, 2013 Migga: looks cool, what's it supposed to be? Part of a HL2:ep2 SP map I am working on. It's not really supposed to "be" anything beyond what you can already see from the screenshots. Quote
Pericolos0 Posted February 19, 2013 Report Posted February 19, 2013 that is the coolest use of skybox texture i've ever seen Quote
Lemurr Posted February 21, 2013 Report Posted February 21, 2013 (edited) That is actually really fresh use Migga, Also I'm creating vista-like skybox : Edited February 21, 2013 by Lemurr ElectroSheep and kikette 2 Quote
NeilJones313 Posted February 23, 2013 Report Posted February 23, 2013 Working on first person animal crossing Minos, 2d-chris and FMPONE 3 Quote
NeilJones313 Posted March 1, 2013 Report Posted March 1, 2013 I made this video to show what I think Animal Crossing would look like if made in first person. This is just a fan made video made using 3Ds max and Aftereffects it took me about 20 hours to model and render. RedYager, ⌐■_■, knj and 1 other 4 Quote
RedYager Posted March 1, 2013 Report Posted March 1, 2013 Animal crossing meets slender? D: That was pretty sweet, but the 'First person' cam FOV seemed a little low perhaps Quote
Czoolz Posted March 2, 2013 Report Posted March 2, 2013 Heres a little something ive been working on. Has a long way to go though. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.