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WIP in WIP, post your level screenshots!

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Ugh, been staring unproductively at this for far too long. Keep jumping in to Hammer and moving brushes back and forth and not getting much work done.

It's supposed to be a sequel for Station 51. I have most of the encounters scripted in, but there are some pretty big dead spots and areas I don't know what to do with.

Here, have an unlit, dev textured screenshot.


Anyone feel like playtesting an unfinished map?

If so: https://dl.dropbox.com/u/19779737/station51part2alpha.bsp

Copy that bad boy into your half-life 2 episode twoep2maps folder, then 'map station51part2alpha' in the console.

Very much unfinished, but thoughts on it appreciated. Hopefully there's enough there to look at.

Edited by SamCom

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Another UT3 level I'm working on. Started it yesterday, so I'm feeling pretty good about it so far.



EDIT: It's not clear from the image, the black pillar is a floating monolith.

Edited by Mclogenog

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(the light entity is inside the glowing cube. The glowing cube is made of a shader that is transparent to light)

Old id tech 3 engine... was playing around with a new entity key called "extradist". It's a work around q3map2's way of calculating light, pixels very close to a light are burned, but lowering the light's radius lowers its radius as well.

Edited by 0kelvin

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