SamCom Posted February 8, 2013 Report Posted February 8, 2013 (edited) Ugh, been staring unproductively at this for far too long. Keep jumping in to Hammer and moving brushes back and forth and not getting much work done. It's supposed to be a sequel for Station 51. I have most of the encounters scripted in, but there are some pretty big dead spots and areas I don't know what to do with. Here, have an unlit, dev textured screenshot. Anyone feel like playtesting an unfinished map? If so: https://dl.dropbox.com/u/19779737/station51part2alpha.bsp Copy that bad boy into your half-life 2 episode twoep2maps folder, then 'map station51part2alpha' in the console. Very much unfinished, but thoughts on it appreciated. Hopefully there's enough there to look at. Edited February 8, 2013 by SamCom Quote
RedYager Posted February 8, 2013 Report Posted February 8, 2013 Hey, I'd be interested in having a run around in it Quote
Mclogenog Posted February 9, 2013 Report Posted February 9, 2013 (edited) Another UT3 level I'm working on. Started it yesterday, so I'm feeling pretty good about it so far. EDIT: It's not clear from the image, the black pillar is a floating monolith. Edited February 9, 2013 by Mclogenog Quote
Mclogenog Posted February 9, 2013 Report Posted February 9, 2013 UT3 or UDK ? UT3. The lighting would look much better if it was UDK. Quote
Froyok Posted February 9, 2013 Report Posted February 9, 2013 Ok, I was curious. You choose UT3 for the gameplay then ? Quote
ElectroSheep Posted February 9, 2013 Report Posted February 9, 2013 Early wip of my entry for the CEVO mapping contest : 2d-chris 1 Quote
FMPONE Posted February 9, 2013 Report Posted February 9, 2013 Early wip of my entry for the CEVO mapping contest : excellent. I'd hate to see it resemble aztec so much, though, at least in the end. Quote
Mclogenog Posted February 10, 2013 Report Posted February 10, 2013 Ok, I was curious. You choose UT3 for the gameplay then ? Yep! If you're interested (and have UT3), I released it over Here. Quote
ZZZ Posted February 14, 2013 Report Posted February 14, 2013 (edited) http://i419.photobuc...zpsdf16fe15.jpg http://i419.photobuc...zpsd97fd295.jpg (the light entity is inside the glowing cube. The glowing cube is made of a shader that is transparent to light) Old id tech 3 engine... was playing around with a new entity key called "extradist". It's a work around q3map2's way of calculating light, pixels very close to a light are burned, but lowering the light's radius lowers its radius as well. Edited February 14, 2013 by 0kelvin Quote
Psy Posted February 14, 2013 Report Posted February 14, 2013 (edited) Still toiling away at my DE map. Basically remade all the geometry into something more realistic. Edited February 14, 2013 by Psy RaVaGe, Mazy, blackdog and 5 others 8 Quote
ElectroSheep Posted February 14, 2013 Report Posted February 14, 2013 I want to work on this one, strong felling inside ^^ Quote
JeanPaul Posted February 14, 2013 Report Posted February 14, 2013 I dig the hell out of the new design bro Quote
Hipshot Posted February 17, 2013 Report Posted February 17, 2013 (edited) Floor 3, almost complete Takes time doing 2d too, spent a lot of hours with it. Edited February 17, 2013 by Hipshot ⌐■_■, onji, 2d-chris and 2 others 5 Quote
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