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WIP in WIP, post your level screenshots!


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Posted

It's the Spark Editor, for Natural Selection 2. Concerning the fog, apparently changing the values of the fog controller has no effect in the editor so I'll have to see how it goes in-game, but the editor view is definitely a bit too hazy.

Posted (edited)

I'm getting overwhelmed by those shots.

I think you need to dial back your process and focus on using less lights, less shadows, less fog, etc. You're going on a bit of an expedition right now, using a bit of everything, it's not targeted properly. The green is also a poor match with the orange and blue, IMO. It's hard to comment specifically on the shots because there is just so much going on you have a hard time identifying anything in particular to critique, it's just too noisy atm.

Edited by FMPONE
Posted (edited)

You can't go wrong with blorange and the green accents are a nice touch. As mentioned the atmospherics are really dense. Try to differentiate your key lights(ideally one per scene that defines the coloration and mood for it) and support lights(intensity should be really low compared to the key), Currently it is a lit quite uniformly(alteration of same sized blue and orange patches). Give it more contrast by including some more intense areas as well as some dark ones and separate your colors a bit more. Generally speaking simpler is better but that said it is always cool to try coming up with something different (It would really help to differentiate your map from others). All of this said gameplay comes first and I figure NS2 to be a quite difficult game to light considering the drastically changing environment conditions that come from gameplay.

Edited by AtsEst
Posted

Yeah like I said I wasn't convinced by the lighting. I seem to have quite a hard time getting it right in Spark for some reason, I'm not really used to all that atmospherics stuff yet.

Posted (edited)

Start minimal. The challenge with Spark is to get a minimalist result, but often that's the result of extensive editing, at one point I was using 90 million lights to accomplish what fewer could have done, but I only got to trim it once I had the look down. If you start small you'll probably get a better result ultimately

Edited by FMPONE

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