Rick_D Posted December 23, 2012 Report Posted December 23, 2012 >my opinions are best because i don't have anything to learn even though i've created something that is ridiculous Quote
Puddy Posted December 23, 2012 Report Posted December 23, 2012 (edited) From the look of it, the design does seem flawed. There's simply too much going on. Solid de_ layouts are one of the hardest things to design... Edited December 23, 2012 by Puddy Quote
JeanPaul Posted December 23, 2012 Report Posted December 23, 2012 From the look of it, the design does seem flawed. There's simply too much going on. Solid de_ layouts are one of the hardest things to design... While in the middle of a tf2 map, I seriously disagree. Designing a map for a game with one type of player is infinitely easier than balancing for 9 classes. Quote
Rick_D Posted December 23, 2012 Report Posted December 23, 2012 you're right, everyhting puddy has ever said is now incorrect because of your personal experience :D:D:D:DDDDDDDDDDDDDDDDDDDDd Quote
holiestcows Posted December 23, 2012 Report Posted December 23, 2012 (edited) Thanks for the tips guys, ill definitely muck about with the map some more. EDIT: This is my newest revision. Edited December 23, 2012 by holiestcows Quote
Psy Posted December 24, 2012 Report Posted December 24, 2012 What is that area meant to be? The stairs and BSP platforms are bizarre. Quote
blackdog Posted December 24, 2012 Report Posted December 24, 2012 From my past in an irrelevant CS clan my thought is that these bombsites are too cramped. Quote
Hipshot Posted December 28, 2012 Report Posted December 28, 2012 (edited) Yo, I know this is three-dee, but at least It's level design. If you click the image, the whole level will show. But it's too large to post directly. I'm doing some indie-thing with my friend, this is the first level. Edited December 28, 2012 by Hipshot Pampers, Minos, ShockaPop and 3 others 6 Quote
Psy Posted December 28, 2012 Report Posted December 28, 2012 That colour palette is outta whack. mjens 1 Quote
Rick_D Posted December 28, 2012 Report Posted December 28, 2012 Yo, I know this is three-dee, but at least It's level design. If you click the image, the whole level will show. But it's too large to post directly. I'm doing some indie-thing with my friend, this is the first level. awwesome Quote
KungFuSquirrel Posted December 28, 2012 Report Posted December 28, 2012 That's pretty great! How do you go about laying that out/editing it? Quote
JeanPaul Posted December 28, 2012 Report Posted December 28, 2012 you're right, everyhting puddy has ever said is now incorrect because of your personal experience :D:D:D:DDDDDDDDDDDDDDDDDDDDd you bring balance to the universe Quote
mjens Posted December 28, 2012 Report Posted December 28, 2012 Really nice! Give more! And the palette thing is worth considering Quote
Habboi Posted December 29, 2012 Report Posted December 29, 2012 hey dudes, I don't post here often but I do sometimes check out the WIP thread to see the hot talent. I'm nearing the end of my partnership with Smokerscough aka Rock 24 creator. It's a DE map called de_cistern for CSGO and it's set in a water facility. I've spent I think 5 months on it or more though it wasn't 24/7 so I'm really just guessing. Either way it's been a long project and I'm glad to see the end of it. I implemented caustics, moving foliage, flow maps and I attempted an experiment to make cloud shadows cast across the map however it proved negative though I've written up my findings and will post them along with the release of the map. I have to wait till my partner comes back from his Christmas away from the PC. More pics so as not to spam this thread: Buddy, PhilipK, Mazy and 5 others 8 Quote
Squad Posted December 29, 2012 Report Posted December 29, 2012 Beautiful work. I especially like this shot! ⌐■_■ 1 Quote
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