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WIP in WIP, post your level screenshots!


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Posted

Just some random small scene in BitSquid I've been doing some work on and off for a couple of weeks.

Lots of stuff I would want to do with it, will see if I'm too lazy or not :P

can you provide some insight what BitSquid is like to work with? scene looks fantastic!

Posted

Heya, thanks! glad you like it :) It's a really simple scene, but it's been pretty fun to work on even if I feel like I'd like to do something interior next time probably. Or a non-scifi setting.

BitSquid is a really nice engine to work with, it comes with quite a few shader options and such. But I think the best part about it is the simplicity to get stuff ingame and how fast load times are. Setting up stuff is quick and it has some sweet editor tools for quick placement/snapping and moving.

I was always a bit confused and annoyed with UDK for those things, at the time I always found it to have quite a lot of ancient garbage that hadn't been cleaned out and/or documented, and their whole lighting pipe was pretty strange to me, but that was a while ago so all these things may be way better now.

Posted (edited)

Really should have learned of this community sooner

Now I've finished uni studies permanently, I'm finally getting back to (re)making a particular TF2 level I made recently into something infinitely better.

I loved the Market assets that were made for a entry into that Valve Artpass contest a while ago, was surprised that nobody has taken an attempt at the theme.

0pWRN.jpg

Edited by Eyce

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