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WIP in WIP, post your level screenshots!


Marcos

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A lot of the textures are placeholder for now, and I'm likely to replace things like windows and trims with custom models.

That is actually just a small section I cordoned compiled, the full layout is complete and has been tested to death (but in dev textures form) and I'm going through polishing each area up :)

An example of bombsite A;

38D68A1F54C67103B1A60AF19C35CAF40ED2154E

I actually tried to make the whole map coherent in terms of height and space, the whole map slopes down from T spawn to CT. Maybe that just isn't apparent in those two screenshots.

I'll keep in mind your thoughts about the architecture not being realistic (though I did base a lot on reference photos), as it's something I'll tweak progressively down the line!

Edited by Hollow
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TBH nuclear waste probably wouldn't just stand around in some back yard like this.

The Terrorists drove it in with the pick up truck and dumped it there, originally planning to set it up at the smokestacks, but ran out of time and focused more on the primary target (the shipping area at the docks).

I might change the truck type, as it's not very big atm.

Edited by Hollow
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Not a big fan of those wall lights near the floor. Perhaps try toning the brightness down?

Agree; my first impression was that there are too many, but really they are "too many, too bright", usually pathway lights are smaller, dim.

Having those like this makes me notice "Oh, not a single one is broken" ;)

Edited by blackdog
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