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WIP in WIP, post your level screenshots!

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Looks nice! You could try extending your ceillings a bit and possibly adding some background buildings/tanks/containers/shafts/pipes so the level looks less "flat".

However, it's WIP so you were probably going to do that anyway. :crazy:

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Yes of course cityy! Here's an overview shot of the whole map:

DR8xE.jpg

And here's an album of the different areas in-game:

http://imgur.com/a/AR8cj

You can probably see some taller buildings surrounding the playing area, but I'll add a few more around the CT spawn to make it look more dramatic :)

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@TermInator525

Left side for sure with little less red. Right side looks bit pukey or something, which I wouldn't play for more than few rounds in row.

@Hollow

Love the overview shot! Can't wait to see more of the map. :)

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Right side for me. :D

Feels more natural with the mood of the map. The left one feels like a crappy filter applied with Instagram.

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I'm drunk so no real preference but here's the thing:

Left side:

------------

-looks like a cool thing that's different and new and it's cool ( + unique?)

-red

--subtle

--purplish tones (ambient?) that create neat-o contrast

Right side:

--------------

-looks the same as left side except fucked up

-yellow

--super duper too yellow

-third shot has more contrast for more interest

Both

------

-fog settings completely destroy depth perception

----washed out

It looks like you wanted to do red but weren't sure and needed feedback. The red side is quite washed out, the yellow side has contrast and depth. Make the contrast and depth with red and you are the winner.

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Left side without hesitation, but yeah it's a tad too red.

Here's a TF² map i'm working on, pl_decay, it's a badwater gametype, 4 points to cap, i try to give to it an old industrial style, and visually, everything should be angled :> .

tr.jpg

2.jpg

Here's the theme template

cp_2.jpg

cp_1.jpg

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