cityy Posted September 5, 2012 Report Posted September 5, 2012 Looks nice! You could try extending your ceillings a bit and possibly adding some background buildings/tanks/containers/shafts/pipes so the level looks less "flat". However, it's WIP so you were probably going to do that anyway. Quote
Hollow Posted September 5, 2012 Report Posted September 5, 2012 Yes of course cityy! Here's an overview shot of the whole map: And here's an album of the different areas in-game: http://imgur.com/a/AR8cj You can probably see some taller buildings surrounding the playing area, but I'll add a few more around the CT spawn to make it look more dramatic Quote
selmitto Posted September 5, 2012 Report Posted September 5, 2012 wow. I really like it!! It looks like there's a floating pillar on the lower right of this screenshot: http://i.imgur.com/gos0Gh.jpg Quote
TermInator525 Posted September 6, 2012 Report Posted September 6, 2012 witch side do you prefer? Quote
selmitto Posted September 6, 2012 Report Posted September 6, 2012 Left side. But maybe decrease the red amount just a little. Quote
ShockaPop Posted September 6, 2012 Report Posted September 6, 2012 @TermInator525 Left side for sure with little less red. Right side looks bit pukey or something, which I wouldn't play for more than few rounds in row. @Hollow Love the overview shot! Can't wait to see more of the map. Quote
ElectroSheep Posted September 6, 2012 Report Posted September 6, 2012 Left side, no hesitation ^^ Quote
FMPONE Posted September 6, 2012 Report Posted September 6, 2012 Right side is a bit better, more soothing to the eyes Quote
Chimeray Posted September 7, 2012 Report Posted September 7, 2012 Right side looks like Source dust maps to me, I'd go for the less "cartoony" lighting on the left as well. Perhaps a tad less red though. Quote
Froyok Posted September 7, 2012 Report Posted September 7, 2012 Right side for me. Feels more natural with the mood of the map. The left one feels like a crappy filter applied with Instagram. Quote
Mr. Happy Posted September 8, 2012 Report Posted September 8, 2012 I'm drunk so no real preference but here's the thing: Left side: ------------ -looks like a cool thing that's different and new and it's cool ( + unique?) -red --subtle --purplish tones (ambient?) that create neat-o contrast Right side: -------------- -looks the same as left side except fucked up -yellow --super duper too yellow -third shot has more contrast for more interest Both ------ -fog settings completely destroy depth perception ----washed out It looks like you wanted to do red but weren't sure and needed feedback. The red side is quite washed out, the yellow side has contrast and depth. Make the contrast and depth with red and you are the winner. Quote
RaVaGe Posted September 8, 2012 Report Posted September 8, 2012 Left side without hesitation, but yeah it's a tad too red. Here's a TF² map i'm working on, pl_decay, it's a badwater gametype, 4 points to cap, i try to give to it an old industrial style, and visually, everything should be angled :> . Here's the theme template Quote
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