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WIP in WIP, post your level screenshots!


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Posted

awp_dustfloor_redone_csgo0016.jpg awp_dustfloor_redone_csgo0015.jpg

My first attempt for a CS:GO Map. Its pretty small and the cs:s version is already released (after round about 9 hrs of work). This attempt already took me two days. Mostly because i had to retexture some things. Also not every model is available in cs:go.

Btw.: there are some lighting bugs in the pictures because I compiled this mapstatus with fast Settings. It looks totally fine with the compiler set to full.

CS:S

http://gamebanana.com/css/maps/168462

(this version is a remake of the map below this. The Contest itself was a 4hrs Speedmapchallange. Everyone had to pick a existing map from gamebanana and improves it within the 4 hrs.)

And the original

http://gamebanana.com/css/maps/165379

Posted

Here is my end year project for my school. Unfortunately it was not enough to be successful. :(

Feel free to critic. (And as always when I finish one of my work, I start to hate it.)

1344635060-UDK%202012-08-10%2023-37-21-63.jpg

1344635149-UDK%202012-08-10%2023-39-03-99.jpg

1344635186-UDK%202012-08-10%2023-37-32-10.jpg

1344635204-UDK%202012-08-10%2023-37-46-97.jpg

Prez-HEAJ-TFA-Manor%20-%20Unreal%20Development%20Kit%20%2864-bit,%20DX9%29_2012-08-08_08-33-59.jpg

Prez-HEAJ-TFA-Manor%20-%20Unreal%20Development%20Kit%20%2864-bit,%20DX9%29_2012-08-08_10-52-54.jpg

Posted

Froyok, that's really sweet looking!

There are two criticisms I would give you, 1. Everything looks very 'mottled', that is, the bark and stones are splotchy and that's kind of weird. 2. Since it's a 'floating island' of stuff you can't really create a great 'composition' in screenshots. Could really use a backdrop.

---

After 'finishing' my entry for the koth contest I was too tired to post the resulting screens. Here are a few views:

capit_submit1.jpg

capit_submit2.jpg

capit_submit3.jpg

capit_submit4.jpg

I did the art, lighting, and optimization passes in 18 hours. The optimization I got hung up on some sillyness and errors so lost quite a few hours there before I saw the obvious thing to do, but that's ok.

This is not a 'finished' map, but now that it's in this state I am thinking very strongly about going back and finishing it after my other maps I'm working on.

Posted

Froyok, that's really sweet looking!

There are two criticisms I would give you, 1. Everything looks very 'mottled', that is, the bark and stones are splotchy and that's kind of weird. 2. Since it's a 'floating island' of stuff you can't really create a great 'composition' in screenshots. Could really use a backdrop.

For the "mottled" effect it's because of my sharpen post-process effect done in UDK (which is quite bad). I should have disabled it. I hesitated to add some floating rocks/tiny island in the rest of the sky to complete the scene but since it was not in the model I was not sure.

froyok: that looks awesome! Howcome it wasn't succesful?

As kikette said my work was not satisfying enough to allow me to pass in the next year. So I retake the current one. The work was to reproduce in UDK a scene from a model with some personalized parts.

Posted

Froyok, that's really sweet looking!

There are two criticisms I would give you, 1. Everything looks very 'mottled', that is, the bark and stones are splotchy and that's kind of weird. 2. Since it's a 'floating island' of stuff you can't really create a great 'composition' in screenshots. Could really use a backdrop.

For the "mottled" effect it's because of my sharpen post-process effect done in UDK (which is quite bad). I should have disabled it. I hesitated to add some floating rocks/tiny island in the rest of the sky to complete the scene but since it was not in the model I was not sure.

froyok: that looks awesome! Howcome it wasn't succesful?

As kikette said my work was not satisfying enough to allow me to pass in the next year. So I retake the current one. The work was to reproduce in UDK a scene from a model with some personalized parts.

They must be really tight there, got any refs of the model you were told to work from?

Posted

@Froyok

Very strange that they didn't pass you o.O I went to the school in Flanders and they were way more lenient. (Assuming you go to one in Wallonia?)

But it wasn't escpecially that art focussed so perhaps because of that... Anyhow, wondering if those teachers are actually competent... A lot of game related teachers in Belgium don't seem to have any industry experience.

A filter is just a filter FFS, sounds like bullshit.

Hey, at least you got an extra year in college to improve your skills! Will definitely work in your favor once you're finished, you can do a lot in 1y!

I kinda miss college, was a very nice environment to nurture one's skills. At least for me :)

Posted

They must be really tight there, got any refs of the model you were told to work from?

Yep : http://www.gidian-gelaende.de/Material_ ... ace/album/

or some example of works that did pass? :)

I will see what I can get, I will ask to the authors before. ;)

@Froyok

Very strange that they didn't pass you o.O I went to the school in Flanders and they were way more lenient. (Assuming you go to one in Wallonia?)

But it wasn't escpecially that art focussed so perhaps because of that... Anyhow, wondering if those teachers are actually competent... A lot of game related teachers in Belgium don't seem to have any industry experience.

A filter is just a filter FFS, sounds like bullshit.

Hey, at least you got an extra year in college to improve your skills! Will definitely work in your favor once you're finished, you can do a lot in 1y!

I kinda miss college, was a very nice environment to nurture one's skills. At least for me :)

Yep, Wallonia. Ours teachers are great by the way, I don't doubt of that. A lot of them still work in the game industry and what they teach is well done. In a few hours I will discuss with them so I will find more info about why I didn't pass.

As you say, one more is a good benefit i na certain way. Skillzzzz !

Posted

I don't post here much, but I'm currently doing the art pass for my CS:GO map (layout is finished and has been playtested thoroughly!)

4757AB92F6E08FB4870E56A3D7517B5F6C095DFF

AC48BD8EE74A08ECFE3FF1325FFEC69024C7F161

Some small thing to note, I know about the messed up steam from the vent in the first shot, also there will be a presence of snow in the shadowed areas, but I'm leaving that till last in case I adjust the lighting later on.

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