von*ferret Posted October 27, 2005 Report Posted October 27, 2005 the 3d sky pwnz all the ones i have seen before I think RD is focusing on gameplay rather aesthetics, and than yhou have to realize iraq seems to be a flat desert. Quote
Section_Ei8ht Posted October 28, 2005 Report Posted October 28, 2005 true. iraq is billiard table flat. Quote
RD Posted October 28, 2005 Report Posted October 28, 2005 I handt really started yet with the skybox , but ill make one Quote
D3ads Posted October 28, 2005 Report Posted October 28, 2005 Hehe, he's back with the wacky maps again, all we need is Mazy's css_eggfartgeorf and my life will be complete Looks good RD, would look better with a decent skybox though Quote
Taylor Swift Posted November 4, 2005 Report Posted November 4, 2005 I would like to show you some cool stuff. Me and my friend are working on a map.. it's a real place.. So we are basically 3 persons on the team and we have done some custom models for the map. The map is a de_ style. So we have decided to post some screens of what is done.. We are aiming now to make a store in the city like bomb place 2. Bombplace 1 is in the house. You can take the elevator inside the buildings to level 5. then u can use the stairs.. and walk into even apartments.. The best thing about this map is you can blow up the whole block house you see on screenshot 1. It's all breakable. and on floor 4 in the building.. we made you know a room like with a zoombie.. when u takes the elevator to floor 5 u se thru the glass the zombie with blood and its like danger sign and flickering lights.. it makes nightmares. And we will make a basement inside one of the blockhouses to go inside and go outside by a sliding door and we will make a kind of a special room to hide out when the building explodes. And of course we will make a football arena somewhere between the buildings and a little park with and other thing like swingseats and playground. heh here is some screens. We are making this for fun.. We don't know if we will release this map as a public since this is more like a hobby project for us.. and we have betatesters enought. Time will tell Quote
Minos Posted November 4, 2005 Report Posted November 4, 2005 Yeah, very cool nexuz! Sup with this door tho http://img151.imageshack.us/img151/5998 ... 0516zi.jpg Quote
RD Posted November 4, 2005 Report Posted November 4, 2005 post a close up shot of that tree on the right in the first pic Quote
RabidMonkey Posted November 6, 2005 Report Posted November 6, 2005 My WIP for a few months now. I'm finally getting back to work on this level after some work on other chapters, so your input'd be appreciated. A couple of things that I've already noted that need some fixes - *Skybox mesas are temp. HL2 reskinned ones as a placeholder for our new ones which aren't skinned properly yet *Ground texture and cliff texture stretch a lot. We're working on that. Quote
insta Posted November 6, 2005 Report Posted November 6, 2005 Lovely. Great shadows on the front of the dam. Quote
PhilipK Posted November 6, 2005 Report Posted November 6, 2005 Yeah looking damn nice I loved that area in HL1. Only thing I'd say would be the rocks in the background are quite sharp and the rocks right behind the building on the left are pretty smooth. I'd try to make those a bit sharper behind the building to get a bit better transition between the two. Otherwise it's top quality with shadowing and detailing etc. Quote
BlueCoatKarma Posted November 6, 2005 Report Posted November 6, 2005 Looks amazingly good. Nice atmosphere - the important thing is that it has to be in extreme contrast to the inside of Black Mesa, and I think you really captured that difference well. Soundscapes will be crucial here, of course. Also, he said that the skybox (background) rocks are temporary. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.