Mclogenog Posted August 2, 2012 Report Posted August 2, 2012 I got some more done to the layout, namely the spawn areas and the factory type area (a side route with no influence from the main area) Looks nice! My only concern is the stair steepness. 45 degree stairs make me cringe, but that might just be me. Quote
bluedude86 Posted August 3, 2012 Report Posted August 3, 2012 This is something that I started for the WOLD story challenge, never finished in time for the contest but came back to six months later. Made in radiant using MW1 assets. Quote
knj Posted August 3, 2012 Report Posted August 3, 2012 it feels very empty, i think that even adding some small bushes and grass planes would change much this scene Quote
Psy Posted August 3, 2012 Report Posted August 3, 2012 @JP: Your layout looks way too tight for TF2. Are they any open spaces? Quote
JeanPaul Posted August 3, 2012 Report Posted August 3, 2012 Its got like triple the playable area and openness of cp_junction and thats an official map Quote
ElectroSheep Posted August 3, 2012 Report Posted August 3, 2012 Be carefull, 90% of Tf2 players, don't like junction Quote
Psy Posted August 3, 2012 Report Posted August 3, 2012 Its got like triple the playable area and openness of cp_junction and thats an official map It's also the worst map ever made. Quote
JeanPaul Posted August 3, 2012 Report Posted August 3, 2012 Yeah I know hahah, its WAY too cramped. On top of the crampedness, it doesnt have any alternate paths. I have a lot more room, plus alternate paths, dont you worry one bit EDIT: This makes you wonder, why the hell did Valve pick that map to be official? Quote
ElectroSheep Posted August 3, 2012 Report Posted August 3, 2012 It's enjoyable on Pyro and Spy and it's good looking too. To be honest I like it Quote
Mclogenog Posted August 3, 2012 Report Posted August 3, 2012 Been a while since I posted anything. Working on another UT3 map while I'm letting some bigger projects ferment. Aesthetics are still pretty early. Quote
JeanPaul Posted August 8, 2012 Report Posted August 8, 2012 Some minor detailing before I start testing Quote
RedYager Posted August 8, 2012 Report Posted August 8, 2012 Looking good, its interesting to see avalanche with a different face. Quote
JeanPaul Posted August 8, 2012 Report Posted August 8, 2012 With the amount of layout changes I am making, its pretty much not going to be avalanche anymore when I am done Example: http://i.imgur.com/bfNES.jpg http://i.imgur.com/zT6xM.jpg That whole hallway to the right of the point in the first image doesnt exist in the original, and a LOT of the rooms are getting reshaped/resized. Die hard avalanche fans will be right at home in certain areas though. Quote
Puddy Posted August 9, 2012 Report Posted August 9, 2012 that's right, I also want to tease my unfinished shit!!! in-editor shots... so beautiful ;_; renderlicious~~~~ Quote
Puddy Posted August 10, 2012 Report Posted August 10, 2012 Fine, I'll post some in-game shots!!! coming soon Quote
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