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WIP in WIP, post your level screenshots!


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Posted

Thanks for the reply. I guess it would be illegal to use them in Quake 3 but on the other hand, they shouldn't be too hard to make.

There is a simular set for warsow.

You can grab it here.

Posted

@AlexM I'm not sure what the game is, but for vertical combat you might want to stagger the floors (kind of like a pyramid). That way if players fall, they might land on the next floor down, rather than all of the way on the ground, which I assume would mean death. It might also be nice to give those stairways more cover; nobody like fighting on stairways (they're one of the most difficult kinds of choke-points), and you probably won't want to isolate flow to each floor. It really depends on the game, though.

I hope that helps!

It does help, thanks :)

It's a team-based shooter. Push-based gameplay

Posted

Thanks for the reply. I guess it would be illegal to use them in Quake 3 but on the other hand, they shouldn't be too hard to make.

There is a simular set for warsow.

You can grab it here.

Thank you!

Posted

I dig the brushwork, borg.

Finally named my map - cp_proletariat.

I got some more done to the layout, namely the spawn areas and the factory type area (a side route with no influence from the main area)

Red spawn

E2U87.jpg

Red spawn from the other side

DmfHc.jpg

Outside red spawn viewing first point

vPDt9.jpg

Blue spawn from back

gMoau.jpg

Blue spawn viewing the back

B3L6H.jpg

Added area to blue point

ymifk.jpg

One of the side routes. To the bottom right is a red point and to the upper left is near a blue point. Straight up the stairs is a mid-area sniper nest.

gs9qp.jpg

Another view of this side route

YFTLS.jpg

Posted

Haha I can see that sir! I actually really enjoy doing single player, but Black Mesa has single playered me all out for the time being so I really wanted to try my hands at all this layout business. :P

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