Pampers Posted July 25, 2012 Report Posted July 25, 2012 I guess you could nudge the mapcore steam group when you have found a server Quote
Psy Posted July 25, 2012 Report Posted July 25, 2012 You should enter it into a TF2Maps.net playtest. I think they still hold regular playtests for custom maps once or twice a week. Quote
Sprony Posted July 26, 2012 Report Posted July 26, 2012 Screenshots look interesting. Too bad I don't play TF2. Those orange and grey 'test' textures could be usefull. Do they come with the game? Quote
JeanPaul Posted July 26, 2012 Report Posted July 26, 2012 Yup, they are in every source engine game to date Quote
Sprony Posted July 26, 2012 Report Posted July 26, 2012 Thanks for the reply. I guess it would be illegal to use them in Quake 3 but on the other hand, they shouldn't be too hard to make. Quote
cityy Posted July 27, 2012 Report Posted July 27, 2012 Thanks for the reply. I guess it would be illegal to use them in Quake 3 but on the other hand, they shouldn't be too hard to make. There is a simular set for warsow. You can grab it here. Quote
AlexM Posted July 27, 2012 Report Posted July 27, 2012 @AlexM I'm not sure what the game is, but for vertical combat you might want to stagger the floors (kind of like a pyramid). That way if players fall, they might land on the next floor down, rather than all of the way on the ground, which I assume would mean death. It might also be nice to give those stairways more cover; nobody like fighting on stairways (they're one of the most difficult kinds of choke-points), and you probably won't want to isolate flow to each floor. It really depends on the game, though. I hope that helps! It does help, thanks It's a team-based shooter. Push-based gameplay Quote
Sprony Posted July 27, 2012 Report Posted July 27, 2012 Thanks for the reply. I guess it would be illegal to use them in Quake 3 but on the other hand, they shouldn't be too hard to make. There is a simular set for warsow. You can grab it here. Thank you! Quote
borgking Posted July 29, 2012 Report Posted July 29, 2012 Hi guys, this is a small CS:GO map i am currently working on: Quote
Drakeee Posted July 30, 2012 Report Posted July 30, 2012 I really like that.. reminds me of that CS map with the 3 bombsites, I forget the name of it now edit:de_foption! that was gonna drive me mad I had to go searching Quote
JeanPaul Posted August 2, 2012 Report Posted August 2, 2012 I dig the brushwork, borg. Finally named my map - cp_proletariat. I got some more done to the layout, namely the spawn areas and the factory type area (a side route with no influence from the main area) Red spawn Red spawn from the other side Outside red spawn viewing first point Blue spawn from back Blue spawn viewing the back Added area to blue point One of the side routes. To the bottom right is a red point and to the upper left is near a blue point. Straight up the stairs is a mid-area sniper nest. Another view of this side route Quote
General Vivi Posted August 2, 2012 Report Posted August 2, 2012 Forgive me if this comes off the wrong way Jean, I think your map would be a cool sp map :X really interesting buildings / architecture, makes me dream of stories Quote
JeanPaul Posted August 2, 2012 Report Posted August 2, 2012 Haha I can see that sir! I actually really enjoy doing single player, but Black Mesa has single playered me all out for the time being so I really wanted to try my hands at all this layout business. Quote
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