ElectroSheep Posted July 17, 2012 Report Posted July 17, 2012 iw as thinking about that for a mapcore challenge, everyone who is interested puts their name in the hat, we pick an artist and a LD randomly and pair them together then they have a month to create some small level together. viewtopic.php?f=23&t=16082&start=105#p324325 Quote
Jangalomph Posted July 18, 2012 Report Posted July 18, 2012 Alright so i challenged my self. 1 hour 45 minutes to do a quick map with a limit of 2 compiles. Here is my result. I'm aware of the crappy lighting and oddly square tunnel and how some things just look wrong. I had little time to think. Quote
mjens Posted July 18, 2012 Report Posted July 18, 2012 Not bad, not bad. Looks like 30 minutes of work in CryEngine I just love new game engines :>:>:> Quote
knj Posted July 18, 2012 Report Posted July 18, 2012 I just love new game engines :>:>:> haha welcome to the real world not bad for so short time dude ! Quote
D3ads Posted July 18, 2012 Report Posted July 18, 2012 That's great work considering the time frame, you even made new textures as well! I wish I could produce something like that in 2 hours Quote
Thrik Posted July 18, 2012 Report Posted July 18, 2012 That's some weird limitations The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. Quote
mjens Posted July 18, 2012 Report Posted July 18, 2012 That's some weird limitations The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. True, but still prev-gen engine. Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old. Quote
Sentura Posted July 18, 2012 Report Posted July 18, 2012 That's some weird limitations The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. True, but still prev-gen engine. Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old. ...who cares...? do you also stop people on the road that are driving old cars, saying they can't use them anymore? Quote
Thrik Posted July 18, 2012 Report Posted July 18, 2012 That's some weird limitations The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. True, but still prev-gen engine. Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old. People can still have fun working with it, though. Hell, we have guys on MapCore who still put together UT and Quake 3 maps, but they're fun to look at because you can appreciate the craftsmanship that went into it. I'm totally all for making cutting-edge crazy stuff, but it's nice to see things on the other side of the fence too. IMO as long as people have fun with what they're doing it's all good. Obviously if anyone has professional aspirations they need to be using new technology, but this isn't always a place of serious business. Quote
mjens Posted July 18, 2012 Report Posted July 18, 2012 That's some weird limitations The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. True, but still prev-gen engine. Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old. People can still have fun working with it, though. Hell, we have guys on MapCore who still put together UT and Quake 3 maps, but they're fun to look at because you can appreciate the craftsmanship that went into it. I'm totally all for making cutting-edge crazy stuff, but it's nice to see things on the other side of the fence too. IMO as long as people have fun with what they're doing it's all good. Obviously if anyone has professional aspirations they need to be using new technology, but this isn't always a place of serious business. I'm planning to make a Quake 1 map, I'm not saying it's boring or doesn't provide fun. Simon can make a Q3 level that looks like latest MOH screens Quote
Jangalomph Posted July 18, 2012 Report Posted July 18, 2012 Thanks guys ^^, Prior to this I hadn't mapped in source for over a year since I've been hooked on UDK, and just particle effects for source things. But yeah, the crazy limitations were so that i wouldn't just quit within 5 minutes. Because generally thats how mapping for source works now. edit: To even the odds a little bit, I didn't make the textures as I was making the map. I just had them in a folder. and as for a different engine. I had such a hard time creating this simple thing out of models. and the rest is just messing around with presets. Quote
selmitto Posted July 19, 2012 Report Posted July 19, 2012 Nice usage of the presets! /\ --- One thing that I suck at: choosing THE ONE image for the header of the projects in my portfolio! I do a lot of tests with the composition of my best screenshots + title and basic description, but... Any ideas? Which of the three? Quote
syver Posted July 20, 2012 Report Posted July 20, 2012 3rd one definitely. too much stuff disturbing the text in the other two examples. the camera angle and the lasers create a pretty cool/interesting effect. maybe remove/photoshop the orange goo thing. doesn't show much of the level though... maybe you should make a few more. Quote
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