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WIP in WIP, post your level screenshots!


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Posted

Alright so i challenged my self. 1 hour 45 minutes to do a quick map with a limit of 2 compiles. Here is my result. I'm aware of the crappy lighting and oddly square tunnel and how some things just look wrong. I had little time to think. :lol:

6C5E891AB717460C441FF5FD3D93624FB181D233

Posted

That's some weird limitations :???:

The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. :-D

True, but still prev-gen engine.

Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old.

Posted

That's some weird limitations :???:

The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. :-D

True, but still prev-gen engine.

Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old.

...who cares...?

do you also stop people on the road that are driving old cars, saying they can't use them anymore?

Posted

That's some weird limitations :???:

The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. :-D

True, but still prev-gen engine.

Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old.

People can still have fun working with it, though. Hell, we have guys on MapCore who still put together UT and Quake 3 maps, but they're fun to look at because you can appreciate the craftsmanship that went into it. :D I'm totally all for making cutting-edge crazy stuff, but it's nice to see things on the other side of the fence too.

IMO as long as people have fun with what they're doing it's all good. Obviously if anyone has professional aspirations they need to be using new technology, but this isn't always a place of serious business. :cool:

Posted

That's some weird limitations :???:

The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules. :-D

True, but still prev-gen engine.

Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old.

People can still have fun working with it, though. Hell, we have guys on MapCore who still put together UT and Quake 3 maps, but they're fun to look at because you can appreciate the craftsmanship that went into it. :D I'm totally all for making cutting-edge crazy stuff, but it's nice to see things on the other side of the fence too.

IMO as long as people have fun with what they're doing it's all good. Obviously if anyone has professional aspirations they need to be using new technology, but this isn't always a place of serious business. :cool:

I'm planning to make a Quake 1 map, I'm not saying it's boring or doesn't provide fun. Simon can make a Q3 level that looks like latest MOH screens ;)

Posted

Thanks guys ^^, Prior to this I hadn't mapped in source for over a year since I've been hooked on UDK, and just particle effects for source things. But yeah, the crazy limitations were so that i wouldn't just quit within 5 minutes. Because generally thats how mapping for source works now. :v

edit: To even the odds a little bit, I didn't make the textures as I was making the map. I just had them in a folder. :D

and as for a different engine. I had such a hard time creating this simple thing out of models.

tumblr_lwsrdeinpy1r39u1oo1_500.png

and the rest is just messing around with presets.

tumblr_ls5oi8fONY1r39u1oo1_1280.jpg

tumblr_ls5oguwgey1r39u1oo1_1280.jpg

Posted

Nice usage of the presets! /\

---

One thing that I suck at: choosing THE ONE image for the header of the projects in my portfolio! :crazy:

I do a lot of tests with the composition of my best screenshots + title and basic description, but...

Any ideas? Which of the three?

OD8tC.jpg

Posted

3rd one definitely. too much stuff disturbing the text in the other two examples. the camera angle and the lasers create a pretty cool/interesting effect. maybe remove/photoshop the orange goo thing.

doesn't show much of the level though... maybe you should make a few more.

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