AtsEst Posted April 24, 2012 Report Posted April 24, 2012 A misty morning fly-through of the CE3 SDK default map: Forest, after a small visual overhual. Screenshots: Quote
Thrik Posted April 24, 2012 Report Posted April 24, 2012 Yeah, that's an absolutely gorgeous look. Quote
Dejavo Posted April 24, 2012 Report Posted April 24, 2012 AtsEst: Amazing what envoirenemt effects that engine allows for. Beautifully done. I'm working on a scene based on a place in a Ghibli-film. Practicing texturing and modeling as last time. Dunno if it is ready for this thread but here goes: Began blocking out some background environments. My first and last foliage-heavy scene I will use source for. Every inch of progress is a fight ^^. Quote
PaulH Posted April 25, 2012 Report Posted April 25, 2012 Agreed, good stuff Dejavo @AstEst I was looking at your screens again and noticed something that I now can't unsee, what's with the tree plane textures on one of the models (most noticeable in the first shot)? Quote
Skacky Posted April 25, 2012 Report Posted April 25, 2012 Just messing around with Worldcraft, Quake and Kell's Knave WAD. Pity that Quake's screenshot command messes up the gamma though. Cool stuff Skacky. If you're not already, you should post your stuff over at func_msgboard. It's a more Quake-focused site and you'll probably get more specific feedback there. More specific than "cool stuff" Yeah I've been hanging there but only as a guest for a long time, but I should definitely make an account. Very nice pictures everyone, I'm digging that CE3 forest especially but you've got some problems with planes and/or transparency with the leaves. Quote
AtsEst Posted April 25, 2012 Report Posted April 25, 2012 Thanks guys. Agreed, good stuff Dejavo @AstEst I was looking at your screens again and noticed something that I now can't unsee, what's with the tree plane textures on one of the models (most noticeable in the first shot)? Yeah I know (ther are some additional things on the spruce, like floating bits of leaves), but I am not going to retexture the model just because of that, it would be kinda hard also due to them being default assets provied with the ce3 sdk and I think there is no source provided for the tree models anyway, it would make repainting quite uncomfortable. Quote
2d-chris Posted April 26, 2012 Report Posted April 26, 2012 By the way great stuff man, I noticed these pics making a tour around crytek's office Quote
Vilham Posted April 26, 2012 Report Posted April 26, 2012 Can someone post a screenshot of the original scene. For comparison purposes. Quote
knj Posted April 26, 2012 Report Posted April 26, 2012 Can someone post a screenshot of the original scene. For comparison purposes. great work !!!! didn't know it was the "remake" of forest Quote
Dradz Posted April 28, 2012 Report Posted April 28, 2012 Anybody remember the game "day of defeat"? This is from my continuing work on dod_rouen -- getting closer....... Quote
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