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WIP in WIP, post your level screenshots!


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Posted

AtsEst: Amazing what envoirenemt effects that engine allows for. Beautifully done.

I'm working on a scene based on a place in a Ghibli-film. Practicing texturing and modeling as last time. Dunno if it is ready for this thread but here goes:

8Qdrg.jpg

bn0fs.jpg

Began blocking out some background environments.

My first and last foliage-heavy scene I will use source for. Every inch of progress is a fight ^^.

Posted

Agreed, good stuff Dejavo

@AstEst I was looking at your screens again and noticed something that I now can't unsee, what's with the tree plane textures on one of the models (most noticeable in the first shot)?

treea.jpg

Posted

Just messing around with Worldcraft, Quake and Kell's Knave WAD. Pity that Quake's screenshot command messes up the gamma though.

Cool stuff Skacky. If you're not already, you should post your stuff over at func_msgboard. It's a more Quake-focused site and you'll probably get more specific feedback there. More specific than "cool stuff" :(

Yeah I've been hanging there but only as a guest for a long time, but I should definitely make an account.

Very nice pictures everyone, I'm digging that CE3 forest especially but you've got some problems with planes and/or transparency with the leaves.

Posted

Thanks guys.

Agreed, good stuff Dejavo

@AstEst I was looking at your screens again and noticed something that I now can't unsee, what's with the tree plane textures on one of the models (most noticeable in the first shot)?

Yeah I know (ther are some additional things on the spruce, like floating bits of leaves), but I am not going to retexture the model just because of that, it would be kinda hard also due to them being default assets provied with the ce3 sdk and I think there is no source provided for the tree models anyway, it would make repainting quite uncomfortable.

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