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WIP in WIP, post your level screenshots!


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Posted

Thanks for all the crits, guys!

However, even if the lighting is "correct", it can still look odd. I think it's a bit dramatic at the moment. I think a strong ambient light with a cool blue shade and some warm, but mild, directional lighting would fit well (you may have to switch sky though). And I think the level could use more local lighting (in/around buildings).

Also, make sure to use that compile command to have texture lighting (useful for fences, can't remember what it is at the moment). As you can see in the second pic, the fences create very blocky lighting at the moment. The rocky areas to the left have some funky shadows too. :P Lastly, if the grassy area to the left is in an out of bounds area, increase the scaling value of the texture. The repeating pattern will be less noticeable.

Posted

Hey guys,

Just a bit of fun, I was sick on a Sunday and was playing Rage. I decided to script one of their mini games in UDK. It was a fun exercise!

Download: http://dl.dropbox.com/u/7143052/Ruins_Game_01.udk

(A video I found online of the game being played)

http://www.youtube.com/watch?v=AJwlnMc2bqI

(My gameplay video)

gameplay_01.jpg

kis_01.jpg

kis_02.jpg

kis_03.jpg

kis_04.jpg

kis_05.jpg

Just having some fun! I might try and add some skill based elements in the future.

vivi

Posted

MMMmm..... I like that Kismet. I've been doing a lot of kismet recently and I must say the idea of taking some time to make a simple game with it sounds like a ton of fun! It would be a nice change from all the matinee and GFX work I've been doing lol. Good stuff!

Posted

Hey guys,

Just a bit of fun, I was sick on a Sunday and was playing Rage. I decided to script one of their mini games in UDK. It was a fun exercise!

Wow that is very cool, I especially like how you showed the kismet stuff. It is always cool to see the actual nuts of bolts.

Posted

Cheers guys, I had a lot of fun doing this. I can't wait to show you other small projects I've been working on.

Skjalg - I was going to upload the map for public dl, retaking all of the shots would kill me inside.

Posted

Cheers guys, I had a lot of fun doing this. I can't wait to show you other small projects I've been working on.

It is not often I see modern day level design (block-outs and scripting) on forums and explained in detail as well. It certainly would make for a cool Level Design competition instead of the usual visual environment contests that I see on so many forums.

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