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Marcos

WIP in WIP, post your level screenshots!

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that's looking mighty slick there, good job!

You flow graphed the camera movement right?

Not only camera, i create some perks and special movement for player like double jump :)

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Architectural doodle

potguard3.jpg

Q3? No way... :o I like the architecture! Floor color is way different than others but I think it's not an issue, it will be good for guiding player I guess.

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Q3? No way... :o I like the architecture! Floor color is way different than others but I think it's not an issue, it will be good for guiding player I guess.
Yeah, it is the Q3 engine but with some new textures I created from my summer holiday. I know it is not crazy normal map popping stuff but I still like playing with simple toys ...

Based on feedback I got from various forums I have re-created the lighting (it was bad), added a detail pass (dirt,dust and cobwebs, but not crazy industrial mine complex) and fixed a couple of texture issues on prefabs. A new angle to look at ...

potguard4b.jpg

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Wow now the warm light fits great to the floor texture, also the cold light near the walls :) Awesome stuff you're making! :)

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sarge mat: nice atmospere, which engine is that? looks like UDK? looks great

cheers :D, its the cry engine pretty much mostly the default assets for now anyway.

Only thing that really stands out here as road,

[//img]http://dl.dropbox.com/u/1905266/WOLD_StoryChallenge2/WOLDStoryChallenge2_01_02_2012_Screenshot2.jpg

It's waaaay to noisy, the road should leads the players eye, not the fences :) Scenes got a very skyrim look! Keep it up

cheers Chris. Yea I agree need to change that up a bit.

Was quite happy when I discovered this was featured on the cry dev home page along with another 3 entry's.

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Not a level as such, just another scene I put together today, I figured I should start doing some more personal stuff with the CryEngine editor now that I'm learning all about it at work

22963590.jpg

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The job title is Designer, meaning I'm doing game and level design, they don't split the roles up like some companies, I don't do any of the art side of things really except in my own time

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