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WIP in WIP, post your level screenshots!


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Posted

:bananawrench:

Ok long time no post here but now it´s time :)

Working on a new HL1 DM map :)

Mayacore:

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Credits:

Textures: sc_egypt (simbl), some textures from Land of Legends, peru2.wad ( Kasperg , Mod: IdolHunt)

Models: ToTaC

Comments are welcome :)

Posted

thx, yeah Campaignjunkie my settings for "finish" the screenz went wrong. Anyway good to know where the textures from, i used the sc_egpyt.wad from ?simbl? and he downloaded the textures from the wadfather, and the wadfather is offline so i had no idea who created the textures. Thx for finding that. I will credit him ofc :)

Posted

Little scene I'm working on in UDK for a contract! It's my first scene ever in UDK, so, any tips or feedback would be great. Still the plane left to texture, and then doing the final lighting (to add contrast in the jungle especially) and post-processing tweaks at the end.

Oh and should I be doing something special for my grass? The dark shaded parts make it look kind of meh (they're currently placed with a deco layer).

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Posted

Nice looking scene. I'd agree about the lighting. I also think you need to match your colours between foreground scene and your background cards a bit better. Your models are a lot more yellow green than the foliage in the background. The background is also composed of more leafy plants than your palm trees, maybe you could get a couple of those in to cover some of the open floorspace you have right now. If you change the texture of the grass to the deeper green of the background it should also help blend in you grass sprites as they are closer to that deep green.

Posted

Yeah, when I was looking at it before bed last night, that was was bothering me too, I'll tweak the color of the grass!

And peris, do you think it might be the fog and its color I have going on? I've got some distance/heigt based fog + some slight DoF for the BG.

Posted

Yeah, when I was looking at it before bed last night, that was was bothering me too, I'll tweak the color of the grass!

And peris, do you think it might be the fog and its color I have going on? I've got some distance/heigt based fog + some slight DoF for the BG.

That was Evert, not peris :lol:

I think it looks pretty cool but the rocks look weird. I've never seen rocks like that in real life :shock:

The colors overall are pretty good, I love the palm tree! Keep it up man!

Posted

Yeah, when I was looking at it before bed last night, that was was bothering me too, I'll tweak the color of the grass!

And peris, do you think it might be the fog and its color I have going on? I've got some distance/heigt based fog + some slight DoF for the BG.

That was Evert, not peris :lol:

I think it looks pretty cool but the rocks look weird. I've never seen rocks like that in real life :shock:

The colors overall are pretty good, I love the palm tree! Keep it up man!

Haha, I always mistake the two cause of the little sun dude. Yeah, the rounded rock, I was a little too "fantaisiste" with that =/. The pointier ones though, I used this script: http://www.scriptspot.com/3ds-max/scrip ... -generator

Posted

this is peris speaking:

Yeah, the fog most likely has to do with it, together with the very moody ambient lighting.

Also, the sky looks darker than what the color suggests (of course IRL there can be a lot of stuff like clouds and other weird things (clouds sucks) behind the camera).

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